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Tutorial [Discontinued] Android mod menu template for il2cpp and native games

I will take a look :))

feature2 = !feature2; in your Changes method
 
I'd like to patch a list or vector or array kinda the same not really. Also any way to send a unity vector3d to a function thanks:)
 
[QUOTE = "Dhubs, publicación: 1393123, miembro: 354319"]
Debe proporcionar un logcat para que cualquiera pueda ayudar.
[/CITAR]
The mod runs on other games except Free Fire, which layer needs a bypass to inject the mod menu. the logcat has no errors
 
what to do if the image does not display correctly please
 

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Need a little help here ....
I want to load this toast from main.cpp when game starts.


thats why I made a call on FloatingModMenuService.java


but now the app (Floating Mod Menu) is crashing when testing. What I am doing wrong or what else I need to do ?
 

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If I try to use the inbuilt toast, the menu crashes.
Logcat displays the following error:

java.lang.UnsatisfiedLinkError: No implementation found for java.lang.String uk.lgl.modmenu.FloatingModMenuService.Toast()

at uk.lgl.modmenu.FloatingModMenuService.Toast(Native Method)
at uk.lgl.modmenu.FloatingModMenuService.onCreate(FloatingModMenuService.java:128)
at android.app.ActivityThread.handleCreateService(ActivityThread.java:3194)
at android.app.ActivityThread.-wrap5(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1570)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6138)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:893)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:783)
 
Last edited:

Put the toast after loadlibrary.
I will improve the menu template soon
Stay tuned!