Tutorial [Discontinued] Android mod menu template for il2cpp and native games

[QUOTE = "TheLGL, pos: 1511319, anggota: 832058"]
Masih tidak ada yang berguna, juga saya tidak tahu apa artinya "tidak berfungsi" tanpa detail
Jelaskan lebih lanjut dan buat video tentang masalah Anda
[/MENGUTIP]
Terima kasih Pak
 
just replace libName with your target lib for example

Code:
hexPatches.Patches1 = MemoryPatch::createWithHex( "libgamesdk.so", string2Offset(OBFUSCATE_KEY("0x123456", '-')), OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));

hexPatches.Patches2 = MemoryPatch::createWithHex( "libgame.so", string2Offset(OBFUSCATE_KEY("0x123456", '-')), OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
 
@TheLGL I have done something like this. Will it work ?
Screenshot_2.png
 
hello LGL , nice mod menu btw,
i already implement this mod menu, but i really get confusing about input value , how to get the value from the InputValue ? use
use
int InputValue = 0;
or something else
#note:
sorry for my bad english.
 
hello LGL , nice mod menu btw,
i already implement this mod menu, but i really get confusing about input value , how to get the value from the InputValue ? use
use
int InputValue = 0;
or something else
#note:
sorry for my bad english.
Get it from Changes method
Java_uk_lgl_modmenu_Preferences_Changes(JNIEnv *env, jclass clazz, jobject obj, jint feature, jint value, jboolean boolean, jstring str) {
 
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