Yes you can. Why would you do that?@TheLGL is it possible to use two .so file on a single mod menu ?
Can you tell me the procedure ? Well I have a game that I need to modify 2 libs to mod it. One is like libgamesdk.so and another one is like libgame.so ?Yes you can. Why would you do that?
hexPatches.Patches1 = MemoryPatch::createWithHex( "libgamesdk.so", string2Offset(OBFUSCATE_KEY("0x123456", '-')), OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
hexPatches.Patches2 = MemoryPatch::createWithHex( "libgame.so", string2Offset(OBFUSCATE_KEY("0x123456", '-')), OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
Here is an example ....Im wondering how to call more than 5 hexPatches in 1 toggle, able to do with hooking but not patches
Maybe add your smalis on last dex
Ah i see i figure it out when i post that day, thought there is clean/neat way to do it. tqHere is an example ....
Yes, add it to the last dexMaybe add your smalis on last dex
Unsigned short value out of range: 65536
It is not implemented yet, and I don't have enough knowledge in JNI porting to do thisHow to add colorText on toast in jni? @TheLGL doesnt work like smali way
Get it from Changes methodhello LGL , nice mod menu btw,
i already implement this mod menu, but i really get confusing about input value , how to get the value from the InputValue ? use
use
int InputValue = 0;
or something else
#note:
sorry for my bad english.
Thank you so much ,Get it from Changes method
Java_uk_lgl_modmenu_Preferences_Changes(JNIEnv *env, jclass clazz, jobject obj, jint feature, jint value, jboolean boolean, jstring str) {