punrpc in c# is just a way to quickly communicate between networks, its basically lag-free. its useful for things like chatrooms.
If you're still interested in this problem somehow then you can refer to ByNameModding issue #105 where your exact issue is solved:Do you know much about the params obiect[] argument PhotonNetwork RPC uses? It's the part I can't figure out
如果您还需要任何帮助,请告诉我。
sorry i dont speak chinese你知道 Player 结构体是什么吗?我对 Photon 不太熟悉。Dump.cs:public static void RemoveRPCs(Player targetPlayer) { }
internal static void RPC(PhotonView view, string methodName, RpcTarget target, bool encrypt, object[] parameters) { }
sorry i dont speak chinese