Help! Does anyone know anything about Photon RPC?

libModz

Platinian On Fire
Looking to learn more about how RPC's work, I've searched everywhere online but can't find much on RPC hacks. There have been a few modders who have them in their menus but are reluctant to share any info.

Willing to pay, thanks
 
Do you know much about the params obiect[] argument PhotonNetwork RPC uses? It's the part I can't figure out
If you're still interested in this problem somehow then you can refer to ByNameModding issue #105 where your exact issue is solved:

 
Basically methods marked as RPC can be called from other players, and also you can call some other methods that take PhotonPlayer as an argument, such as PhotonNetwork.Destroy(), which deletes all gameobjects for a player

To debug params object[] arguments you can do a (wonky) solution, which is passing it to a Json using Unity's Json parsing class of Newtonsoft.Json (if the game uses it), that way you can see exactly what it contains, and even make one yourself
 
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