PMT FREE MOD Dragon Traveler (Global) Ver. 1.3.0 MOD Menu APK | Global Speed Multiplier

App-Architecture
ARM64 (arm64-v8a | 64-Bit)
In the mod "Global Speed Multiplier" is a toggleable cheat feature in the mod menu that accelerates the overall client-side speed of the game.
This idle RPG involves auto-battles, AFK loot farming (e.g., overnight diamonds), gacha summons, and short story chapters with character interactions. The multiplier speeds up elements like:

Movement and navigation: Characters and UI elements move faster across maps or menus.
Animations and tutorials: Skips through lengthy intros or repetitive visuals quickly (users note it's great for the "long tutorial").

Rerolling and grinding: Accelerates gacha pulls or account resets for better SSR characters (e.g., "reroll faster").

Quest progression and AFK visuals: Makes auto-battles, loot collection, and timers feel snappier.

Key limitation: The game is heavily server-sided, so battle results, loot drops, and progression are predetermined by the server—this mod only hastens visual/client-side playback, not outcomes. Users question its full utility for this reason, but it's praised for QoL like faster setup.
What does it mean when a game is server sided? I am not familiar with these terms haha
 
What does it mean when a game is server sided? I am not familiar with these terms haha
TL:DR...

A "server-sided" game refers to an online multiplayer game where the core game logic, state, and rules are controlled by a central remote server run by the game developer, rather than on each player's local device aka the "client".
Your Role (Client-Side): Your computer or phone only handles:
Rendering graphics and sounds (what you see/hear).
Input prediction for responsiveness (e.g., your character moves instantly when you press a key, but the server confirms it).
Sending simple commands to the server (e.g., "I pressed jump" or "I shot here").

Server's Role (Server-Side): The server:
Runs the "true" simulation of the game world (player positions, health, ammo, scores, physics, collisions, etc.).
Validates every action to ensure fairness.
Broadcasts the official results back to all players' clients to display.

Your Role (Client-Side): Your computer or phone only handles:
Rendering graphics and sounds (what you see/hear).
Input prediction for responsiveness (e.g., your character moves instantly when you press a key, but the server confirms it).
Sending simple commands to the server (e.g., "I pressed jump" or "I shot here").

Server's Role (Server-Side): The server:
Runs the "true" simulation of the game world (player positions, health, ammo, scores, physics, collisions, etc.).
Validates every action to ensure fairness.
Broadcasts the official results back to all players' clients to display.

Why Server-Sided Matters:

Anti-Cheat: Cheaters can't easily fake kills, resources, or movement—the server decides everything and rejects invalid actions.

Fairness: Ensures all players experience the same "truth," even with lag (though high ping can feel rubber-band-y).

Downsides: Requires powerful servers (costly), and lag/desync can occur if not optimized well.
 

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