Not Working 盾之勇者成名錄 RISE (The Rising of the Shield Hero RISE) Ver. 3.4 Mod Menu [Damage & Defense Multipliers]

This should no longer be needed since stuck issues have been fixed.
How to use this Mod Guide:

Things can get the Mod stuck:

Enemy having skill ready when their turn starts, Player Assist Skills, Untargetable Enemies (Flying and Porcupines).


General tips (Focused on PVE non-ranked content like Main Campaign):
>Swap between Bypass Apk and Mod Apk depending on the circumstances.
>Bypass Apk must be used to clear 1st tutorial battle.
>Always use Bypass Apk on PVP/Ranked/Guild content; for your account safety and to help mod live longer.
>Kill the enemies with "Main Skill" first.
>Avoid using Auto Mode. Auto may decide to use an Assist Skill that may stuck the battle and may not follow the targetting order that suits the Mod. If unit cannot take any action (because of untargeteable enemies for example), Auto Battle will get the game stuck instead of skipping turn.
>Even if there are targetable enemies, Auto may try targeting the untargetable ones.
>Avoid bringing characters with Assist Skills.
>Bring 4 characters: The more the merrier. Jokes aside, enemy team will usually consist of 4 or less enemies. 4 Single Target attacks may be enough to wipe the enemy team.
>Bring at least 1 character that can target flying units (all users are given R Filo at Chapter 4 that can target flying units).
>Priorize the use of AoE Attack Units. The faster you get rid of enemies, the lowest chance of getting stuck.
>Priorize Speed stat on your team to ensure you are faster than the enemy.


Extra/Niche:
>Some stages with Skeleton type enemies might need Auto enabled in order to not get stuck
>Never enable Auto on stages with porcupines.


Ok
 
This should no longer be needed since stuck issues have been fixed.
How to use this Mod Guide:

Things can get the Mod stuck:

Enemy having skill ready when their turn starts, Player Assist Skills, Untargetable Enemies (Flying and Porcupines).


General tips (Focused on PVE non-ranked content like Main Campaign):
>Swap between Bypass Apk and Mod Apk depending on the circumstances.
>Bypass Apk must be used to clear 1st tutorial battle.
>Always use Bypass Apk on PVP/Ranked/Guild content; for your account safety and to help mod live longer.
>Kill the enemies with "Main Skill" first.
>Avoid using Auto Mode. Auto may decide to use an Assist Skill that may stuck the battle and may not follow the targetting order that suits the Mod. If unit cannot take any action (because of untargeteable enemies for example), Auto Battle will get the game stuck instead of skipping turn.
>Even if there are targetable enemies, Auto may try targeting the untargetable ones.
>Avoid bringing characters with Assist Skills.
>Bring 4 characters: The more the merrier. Jokes aside, enemy team will usually consist of 4 or less enemies. 4 Single Target attacks may be enough to wipe the enemy team.
>Bring at least 1 character that can target flying units (all users are given R Filo at Chapter 4 that can target flying units).
>Priorize the use of AoE Attack Units. The faster you get rid of enemies, the lowest chance of getting stuck.
>Priorize Speed stat on your team to ensure you are faster than the enemy.


Extra/Niche:
>Some stages with Skeleton type enemies might need Auto enabled in order to not get stuck
>Never enable Auto on stages with porcupines.
 
This should no longer be needed since stuck issues have been fixed.
How to use this Mod Guide:

Things can get the Mod stuck:

Enemy having skill ready when their turn starts, Player Assist Skills, Untargetable Enemies (Flying and Porcupines).


General tips (Focused on PVE non-ranked content like Main Campaign):
>Swap between Bypass Apk and Mod Apk depending on the circumstances.
>Bypass Apk must be used to clear 1st tutorial battle.
>Always use Bypass Apk on PVP/Ranked/Guild content; for your account safety and to help mod live longer.
>Kill the enemies with "Main Skill" first.
>Avoid using Auto Mode. Auto may decide to use an Assist Skill that may stuck the battle and may not follow the targetting order that suits the Mod. If unit cannot take any action (because of untargeteable enemies for example), Auto Battle will get the game stuck instead of skipping turn.
>Even if there are targetable enemies, Auto may try targeting the untargetable ones.
>Avoid bringing characters with Assist Skills.
>Bring 4 characters: The more the merrier. Jokes aside, enemy team will usually consist of 4 or less enemies. 4 Single Target attacks may be enough to wipe the enemy team.
>Bring at least 1 character that can target flying units (all users are given R Filo at Chapter 4 that can target flying units).
>Priorize the use of AoE Attack Units. The faster you get rid of enemies, the lowest chance of getting stuck.
>Priorize Speed stat on your team to ensure you are faster than the enemy.


Extra/Niche:
>Some stages with Skeleton type enemies might need Auto enabled in order to not get stuck
>Never enable Auto on stages with porcupines.
 
This should no longer be needed since stuck issues have been fixed.
How to use this Mod Guide:

Things can get the Mod stuck:

Enemy having skill ready when their turn starts, Player Assist Skills, Untargetable Enemies (Flying and Porcupines).


General tips (Focused on PVE non-ranked content like Main Campaign):
>Swap between Bypass Apk and Mod Apk depending on the circumstances.
>Bypass Apk must be used to clear 1st tutorial battle.
>Always use Bypass Apk on PVP/Ranked/Guild content; for your account safety and to help mod live longer.
>Kill the enemies with "Main Skill" first.
>Avoid using Auto Mode. Auto may decide to use an Assist Skill that may stuck the battle and may not follow the targetting order that suits the Mod. If unit cannot take any action (because of untargeteable enemies for example), Auto Battle will get the game stuck instead of skipping turn.
>Even if there are targetable enemies, Auto may try targeting the untargetable ones.
>Avoid bringing characters with Assist Skills.
>Bring 4 characters: The more the merrier. Jokes aside, enemy team will usually consist of 4 or less enemies. 4 Single Target attacks may be enough to wipe the enemy team.
>Bring at least 1 character that can target flying units (all users are given R Filo at Chapter 4 that can target flying units).
>Priorize the use of AoE Attack Units. The faster you get rid of enemies, the lowest chance of getting stuck.
>Priorize Speed stat on your team to ensure you are faster than the enemy.


Extra/Niche:
>Some stages with Skeleton type enemies might need Auto enabled in order to not get stuck
>Never enable Auto on stages with porcupines.
How
 
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