Legendary item drop values are hidden in libil2cpp.so. By opening it, finding the correct value, and changing it to 1.0, the monsters you swapped the value with will have a 100% chance of dropping legendary items, just like in the videos.
I finally managed to get the legendary drop! There's one thing I'm trying to fix: maps 1 and 2 don't drop legendary monsters, even if I set the drop to 100. Maps 3, 6, and 7 drop monsters, and maps 4 and above drop fully legendary monsters.
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