As I promised, I tried to mod the game this week, and surprisingly, I got good news, but not everything went as I expected. Before I start to announce all the points, this game keeps updating almost every week. That means I had to re-dump the files multiple times to analyze the anti-cheat protection. I didn't finish this work, but that is my plan.
Here is the bad stuff:
- This game has Lua files, which means that not every edit will work without modifying them too. This means I need extra time and more work.
- As I mentioned before, the game keeps updating, and even with a small change, I have to redump again.
- The major stats I found are server-side. Which means the mod (if I'm able to create it) will be a lot restricted. PS: This point is not verified 100% because I didn't find the Lua files yet and didn't go through all the source code.
Now the good news:
- Potentially: gold, damage, speed, and fort HP are modifiable client-side. Also, there might be a client-side validation bug in the 10-recruit system that was an old issue, but I will look deeper to see if it's been patched or not.
- The game will probably have a mod menu.
- I managed to dump all the files multiple times, which significantly saved my time.
The problem with this game, mostly, is the time I have to engage. This game has several server-side controls, which cause extra time to mod it.
In conclusion, I hope you will understand and wait till I am done with the mod.