PMT FREE MOD Fate/Grand Order (Japan) (フェイト/グランドオーダー) Ver. 2.102.2 Mod Menu APK [Dumb Enemy | Attack/Def Multipliers & More]

Wait, no. It's more like the DMG multiplier starts at 10 instead of 1, even if the slide's still at 0. This also happens in the previous version too.
It is intended.

Starting at 0 means no added multiplier. This is just to avoid people forgetting/not enabling it.
And it's in the notes, damage multiplier is 10 times stronger.
 
Huh, so it was intended. Sorry about the confusion.

But if we have to participate in a raid event, wouldn't the default x10 DMG be unusual and the devs would be able to notice the huge HP drop?

Do we have to rely on just normal attacks with crits or something? It's more likely that you had participated in dozens of raids with Massive Damage in the past, but I just want to be sure on this issue.

I apologize if I sound too demanding and being intrusive.
 
Huh, so it was intended. Sorry about the confusion.

But if we have to participate in a raid event, wouldn't the default x10 DMG be unusual and the devs would be able to notice the huge HP drop?

Do we have to rely on just normal attacks with crits or something? It's more likely that you had participated in dozens of raids with Massive Damage in the past, but I just want to be sure on this issue.

I apologize if I sound too demanding and being intrusive.
In previous ones, users used massive damage and no reports so far.
Only hp deducted from boss hp gets "recorded" by the raid, so, even if you deal 99999999999 damage, if boss has 500000 hp, its as if you dealt 500000 hp.
If you don't feelsure, then dont use dmg multiplier feaures.
 
Thanks to some other user commenting, I realized I screwed thing up and attack multiplier is not working as intended.
This will be solved in the next version.

Thanks for your understanding
 
Does anyone have the same issue as me? It seems the DMG is stuck at x10 no matter how I change the slides, even at 0.
Wait, no. It's more like the DMG multiplier starts at 10 instead of 1, even if the slide's still at 0. This also happens in the previous version too.
Thanks to some other user commenting, I realized I screwed thing up and attack multiplier is not working as intended.
This will be solved in the next version.

Thanks for your understanding
Can i disable the dmg multiplier? X10 damage at the start is too high
Mod is safe on story mode.
I'll have time to fix it later.

Thanks for your understanding.


Issue has been (or should be) fixed.
Please notify if something's wrong, and I shall bring back the prev mod.

Thanks for your patience
 
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always crit always player turn damage multiplier defense multiplier fate/grand order fate/grand order cheat fate/grand order hack fate/grand order mod fgo fgo jp god mode japanese version mod no skill cooldown rpg single player stylized

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