I want to edit this field, I did the hooking and everything but it's not working.I can't understand your question
Is there something wrong with this hooking?I can't understand your question
What is the type of TargetPlayer?Is there something wrong with this hooking?
if (AutoAim) {
*(Quaternion*) ((uint32_t) player + 0x80) = TargetPlayer;
}
It's a quarternion that calculates the player closest to mine within a viewing angle, I won't paste the code here because it's too bigWhat is the type of TargetPlayer?
Try thisIt's a quarternion that calculates the player closest to mine within a viewing angle, I won't paste the code here because it's too big
Did not workTry this
*(void*) ((uint32_t) player + 0x80) = TargetPlayer;
The quarternion was "configured" to pass the coordinates*(Quaternion*) ((uint32_t) player + 0x80) = Quaternion(x, y, z, w);