HP Total Ifrit Very Hard 1:*feel free to add to the list. Search via unknown initial value first then decrease value via how much damage you give the enemy.
List of enemy's hp
Stage name:
Genome pod 3
Gallonbaloir hp: 87936
Yellon melon tonberry 5:
Watermelon boss hp: 90535
I can confirm, that the mod has been fixed. DMG and DEF multiplier (1 - 10) now work perfectly.Yup, tested and damage multiplier doesn't work.
I wouldn't mindlessly buy into that now tho.thats great
can you give me the stream link?I wouldn't mindlessly buy into that now tho.
Stream was just a few hours ago and they mentioned they want to go for a heavier Anti Cheat then they currently have.
I got that far and the 3rd dynamic pointer that actually affects the hp can't be traced back to the original pointer that holds the true hp address from CE at least. It seems the two addresses you mentioned is what is being used to change the display of the hp bar bar I could be wrong.IDK if it will help someone's progress but I think it could be helpful:
I made some research and progress myself with CE and GG.
It seems they use an interesting structure for character HP that points to pointers of the exact same current HP.
Per example, if your current HP is 3979 then the address will point to the pointer 00000F8B (which is 3979 in hexadecimal).
Yep, they have pointers for every single value from 0 to whatever in-game.
View attachment 556711
If we go to the pointer, there's nothing much there. They are using the pointer just to "check" the current HP.
As you guys can see all the 3 addresses of the current HP (3979) points to the pointer F8B that translates to 3979, no big deal.
And when looking at the pointer we can see the other values/pointers in hexa with a XOR every 4 values. (F88 for 3976 and F8C for 3980)
View attachment 556712
The other thing I noticed is that from the 3 values needed to change the HP, 2 of them always end with something 8 but the last one is more dynamic(Changes very ofter after battles or even between menus) and ends with a 0.
View attachment 556717
I hope with this info someone more experienced with pointers can create a script or trainer for it. ;)
Also what emulator are you using and gg version?IDK if it will help someone's progress but I think it could be helpful:
I made some research and progress myself with CE and GG.
It seems they use an interesting structure for character HP that points to pointers of the exact same current HP.
Per example, if your current HP is 3979 then the address will point to the pointer 00000F8B (which is 3979 in hexadecimal).
Yep, they have pointers for every single value from 0 to whatever in-game.
View attachment 556711
If we go to the pointer, there's nothing much there. They are using the pointer just to "check" the current HP.
As you guys can see all the 3 addresses of the current HP (3979) points to the pointer F8B that translates to 3979, no big deal.
And when looking at the pointer we can see the other values/pointers in hexa with a XOR every 4 values. (F88 for 3976 and F8C for 3980)
View attachment 556712
The other thing I noticed is that from the 3 values needed to change the HP, 2 of them always end with something 8 but the last one is more dynamic(Changes very ofter after battles or even between menus) and ends with a 0.
View attachment 556717
I hope with this info someone more experienced with pointers can create a script or trainer for it. ;)
BS 5 with latest GG + magisk.Also what emulator are you using and gg version?
Are you really asking here, for a script, that someone else from another forum (or site) made?did someone manage to run this hack via an emulator? Tried with MeMu but it gives me license error.
Are you really asking here, for a script, that someone else from another forum (or site) made?
You a bit dense aren't ya?
Go to your guy that sold your shit.