Filled Request FINAL FANTASY VII EVER CRISIS

Let's not be entitled now. No one has the obligation to make mods for any game. Unless you are a vip member for a websites' vip apk mods but if so you are only subscribing to the current list of games that are on their list. If you don't like the service just don't pay for it. Even for the other modded games that are published for free if you don't like what is posted then just don't install or just ignore it. People post mods out of fun or enjoyment of making mods or want others to enjoy the game they are modding in a faster paced way.
 
If you guys want an app to be modded maybe it's time to learn how mod an app instead of just complaining and waiting. I've been posting just because it's been fun sharing my current findings even though it's really simplistic compared to actually modding an app.
 
IDK if it will help someone's progress but I think it could be helpful:

I made some research and progress myself with CE and GG.
It seems they use an interesting structure for character HP that points to pointers of the exact same current HP.
Per example, if your current HP is 3979 then the address will point to the pointer 00000F8B (which is 3979 in hexadecimal).
Yep, they have pointers for every single value from 0 to whatever in-game.

1695763224644.png


If we go to the pointer, there's nothing much there. They are using the pointer just to "check" the current HP.
As you guys can see all the 3 addresses of the current HP (3979) points to the pointer F8B that translates to 3979, no big deal.
And when looking at the pointer we can see the other values/pointers in hexa with a XOR every 4 values. (F88 for 3976 and F8C for 3980)

1695763387633.png


The other thing I noticed is that from the 3 values needed to change the HP, 2 of them always end with something 8 but the last one is more dynamic(Changes very ofter after battles or even between menus) and ends with a 0.
1695764957742.png


I hope with this info someone more experienced with pointers can create a script or trainer for it. ;)
 
IDK if it will help someone's progress but I think it could be helpful:

I made some research and progress myself with CE and GG.
It seems they use an interesting structure for character HP that points to pointers of the exact same current HP.
Per example, if your current HP is 3979 then the address will point to the pointer 00000F8B (which is 3979 in hexadecimal).
Yep, they have pointers for every single value from 0 to whatever in-game.

View attachment 556711

If we go to the pointer, there's nothing much there. They are using the pointer just to "check" the current HP.
As you guys can see all the 3 addresses of the current HP (3979) points to the pointer F8B that translates to 3979, no big deal.
And when looking at the pointer we can see the other values/pointers in hexa with a XOR every 4 values. (F88 for 3976 and F8C for 3980)

View attachment 556712

The other thing I noticed is that from the 3 values needed to change the HP, 2 of them always end with something 8 but the last one is more dynamic(Changes very ofter after battles or even between menus) and ends with a 0.
View attachment 556717

I hope with this info someone more experienced with pointers can create a script or trainer for it. ;)
I got that far and the 3rd dynamic pointer that actually affects the hp can't be traced back to the original pointer that holds the true hp address from CE at least. It seems the two addresses you mentioned is what is being used to change the display of the hp bar bar I could be wrong.
 
IDK if it will help someone's progress but I think it could be helpful:

I made some research and progress myself with CE and GG.
It seems they use an interesting structure for character HP that points to pointers of the exact same current HP.
Per example, if your current HP is 3979 then the address will point to the pointer 00000F8B (which is 3979 in hexadecimal).
Yep, they have pointers for every single value from 0 to whatever in-game.

View attachment 556711

If we go to the pointer, there's nothing much there. They are using the pointer just to "check" the current HP.
As you guys can see all the 3 addresses of the current HP (3979) points to the pointer F8B that translates to 3979, no big deal.
And when looking at the pointer we can see the other values/pointers in hexa with a XOR every 4 values. (F88 for 3976 and F8C for 3980)

View attachment 556712

The other thing I noticed is that from the 3 values needed to change the HP, 2 of them always end with something 8 but the last one is more dynamic(Changes very ofter after battles or even between menus) and ends with a 0.
View attachment 556717

I hope with this info someone more experienced with pointers can create a script or trainer for it. ;)
Also what emulator are you using and gg version?
 
They deleted the post from another forum where they showed the script with game guardian, but they don't make the mod or comment on anything at all xD hahahaha my god
 

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Are there 2 versions of apk, Japan and Global? I created the game data in Japan version and seems like I cannot transfer it to global version which is the base app of mod...
 
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