Help! Fixing Incorrect Skeleton ESP Bone Mapping in IL2CPP Game

pewdiftw

Rookie
I'm working on an external ESP (Unity IL2CPP, x86_64).

My skeleton ESP has incorrect bone positions and misaligned connections. Some joints appear misplaced instead of following the character's actual animations.

What's the best way to retrieve and map the correct native humanoid bone transforms from an IL2CPP Unity game?

I've already got the <span>dump.cs</span> and basic skeleton rendering working. Looking for advice on accurate bone hierarchy discovery and transform mapping.

Thanks!
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