How would I go about searching for a string name for a TLSQ? Or will the string name just be the same as the name of the TLSQ?It might be, using string editing. For that, I use cheat engine on my PC with bluestacks as it's far easier to string edit with that compared to game guardian.
With string edititng, most of my experience is with temporarily unlocking outfits by changing the criteria for having it show, which tricks the game client into displaying the outfit, even if you don't have it unlocked.
As for TLSQs, I haven't had a chance to test it for myself yet as I have done all of them on my accounts. However I think that if you could find the string name of a TLSQ, you could replace the string of another TLSQ that is about to trigger (or use one of the TLSQs in the memory book) and it would give you your choice of TLSQ rather than the one the game was going to give you otherwise. However for this to work the string length must be the same in both cases (otherwise the game will crash after a few seconds), so you are limited by what you can replace.
To preface, I haven't tested these so I can't say for sure. However, taking a quick look with cheat engine I think that the names generally go as follows:How would I go about searching for a string name for a TLSQ? Or will the string name just be the same as the name of the TLSQ?
Also, wondering if it could be possible to change the timer for the start of seasonal events as an alternative to finding the string value? For example, in Year 1, Howling Halloween is set to trigger in October right? And considering your previous post where you searched for double values, it showed up in seconds (86400), it should theoretically be possible to find the timer for the Howling Halloween event searching by seconds.It might be, using string editing. For that, I use cheat engine on my PC with bluestacks as it's far easier to string edit with that compared to game guardian.
With string edititng, most of my experience is with temporarily unlocking outfits by changing the criteria for having it show, which tricks the game client into displaying the outfit, even if you don't have it unlocked.
As for TLSQs, I haven't had a chance to test it for myself yet as I have done all of them on my accounts. However I think that if you could find the string name of a TLSQ, you could replace the string of another TLSQ that is about to trigger (or use one of the TLSQs in the memory book) and it would give you your choice of TLSQ rather than the one the game was going to give you otherwise. However for this to work the string length must be the same in both cases (otherwise the game will crash after a few seconds), so you are limited by what you can replace.
Unfortunately from what I've seen the events in the game aren't stored with timers. They have the start date stored in unix time (This uses 1970 January 1 as a start point and counts from there) and the game knows to trigger the event once that date and time is reached.Also, wondering if it could be possible to change the timer for the start of seasonal events as an alternative to finding the string value? For example, in Year 1, Howling Halloween is set to trigger in October right? And considering your previous post where you searched for double values, it showed up in seconds (86400), it should theoretically be possible to find the timer for the Howling Halloween event searching by seconds.
I've tried to find the 2 values by calculating the seconds it takes from today till 1st of October, but too many results show up. Any idea on how to potentially narrow it down further and if it's even feasible?
Infelizmente, pelo que vi, os eventos do jogo não são armazenados com cronômetros. Eles têm a data de início armazenada em horário unix (isso usa 1º de janeiro de 1970 como ponto de início e conta a partir daí) e o jogo sabe como acionar o evento assim que essa data e hora forem atingidas.
É assim que os dataminers conseguem saber exatamente quais eventos serão os próximos, já que esses dados geralmente são incluídos nas atualizações com antecedência.
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N /não consigo ter o meu jogo antigo de volta, não conecta mais com o Facebook,nem o novo que eu baixei consigo conectar,e para piorar, não dá para comprar energia
I think it's been posted earlier but I've had no way to test it yet, there's another method of logging in with facebook without using an older version.I screwed myself. I was on the latest version and needed to uninstall. I m uninstalled the latest then went back to 5.2.2 to relogin to Facebook, but didn't realize my character had an outfit on that wasn't available yet in that version so the game errors out when loading the save. Now I have no way to continue playing.
Don't log in during Full Marks at all, as you are automatically sorted into a group when you log in.Hello! I would greatly appreciate if u could tell me on what aspects of the game should I be super carefull when playing? I got banned several years back and now I want to return and try to play for the plot. I just don't wanna get yeeted fast and furious out of the game again cause of cheating lmao, so what should i NOT do? What events are prohibited for cheating folks? I did search this thread with the word "ban" but i would be super thankfull if anyone could tell me the info that's still relevant <33