PMT FREE MOD Harry Potter Hogwarts Mystery Ver. 6.0.1 MOD Menu APK | No Energy, Gem & Coin Costs, Unlock Shop |

Ok, I have a video version of my previous guide. It doesn't have mouse movements visible, but it should give you a general idea of what to do.



Thanks! I´ve finnalu managed to do the trick... I had to use an android emulator on my pc - it just won´t work with my rooted device.
I´m using the original apk, not the modded one. Been able to trigger like, 3 TLSQs so far.... Hoppefully´ll trigger all of them before moving on to year 5...
 
Is it possible to maybe start a limited-time event using Game Guardian?

It might be, using string editing. For that, I use cheat engine on my PC with bluestacks as it's far easier to string edit with that compared to game guardian.

With string edititng, most of my experience is with temporarily unlocking outfits by changing the criteria for having it show, which tricks the game client into displaying the outfit, even if you don't have it unlocked.

As for TLSQs, I haven't had a chance to test it for myself yet as I have done all of them on my accounts. However I think that if you could find the string name of a TLSQ, you could replace the string of another TLSQ that is about to trigger (or use one of the TLSQs in the memory book) and it would give you your choice of TLSQ rather than the one the game was going to give you otherwise. However for this to work the string length must be the same in both cases (otherwise the game will crash after a few seconds), so you are limited by what you can replace.
 
It might be, using string editing. For that, I use cheat engine on my PC with bluestacks as it's far easier to string edit with that compared to game guardian.

With string edititng, most of my experience is with temporarily unlocking outfits by changing the criteria for having it show, which tricks the game client into displaying the outfit, even if you don't have it unlocked.

As for TLSQs, I haven't had a chance to test it for myself yet as I have done all of them on my accounts. However I think that if you could find the string name of a TLSQ, you could replace the string of another TLSQ that is about to trigger (or use one of the TLSQs in the memory book) and it would give you your choice of TLSQ rather than the one the game was going to give you otherwise. However for this to work the string length must be the same in both cases (otherwise the game will crash after a few seconds), so you are limited by what you can replace.
How would I go about searching for a string name for a TLSQ? Or will the string name just be the same as the name of the TLSQ?
 
How would I go about searching for a string name for a TLSQ? Or will the string name just be the same as the name of the TLSQ?

To preface, I haven't tested these so I can't say for sure. However, taking a quick look with cheat engine I think that the names generally go as follows:

TLSQ#_NAME

For example TLSQ24_HeadKid is "Head Boys and Girls", TLSQ38_HalloweenCurse is "Secrets of Godric’s Hollow", TLSQ17_VDay is "Valentine's Day At Hogwarts" etc...

The # is the release order of a TLSQ and the name is the TLSQ code. You can fine both here in this guide. The number is in the release order tab and the TLSQ code is in the chapter triggers tab.
 
It might be, using string editing. For that, I use cheat engine on my PC with bluestacks as it's far easier to string edit with that compared to game guardian.

With string edititng, most of my experience is with temporarily unlocking outfits by changing the criteria for having it show, which tricks the game client into displaying the outfit, even if you don't have it unlocked.

As for TLSQs, I haven't had a chance to test it for myself yet as I have done all of them on my accounts. However I think that if you could find the string name of a TLSQ, you could replace the string of another TLSQ that is about to trigger (or use one of the TLSQs in the memory book) and it would give you your choice of TLSQ rather than the one the game was going to give you otherwise. However for this to work the string length must be the same in both cases (otherwise the game will crash after a few seconds), so you are limited by what you can replace.
Also, wondering if it could be possible to change the timer for the start of seasonal events as an alternative to finding the string value? For example, in Year 1, Howling Halloween is set to trigger in October right? And considering your previous post where you searched for double values, it showed up in seconds (86400), it should theoretically be possible to find the timer for the Howling Halloween event searching by seconds.

I've tried to find the 2 values by calculating the seconds it takes from today till 1st of October, but too many results show up. Any idea on how to potentially narrow it down further and if it's even feasible?
 
Also, wondering if it could be possible to change the timer for the start of seasonal events as an alternative to finding the string value? For example, in Year 1, Howling Halloween is set to trigger in October right? And considering your previous post where you searched for double values, it showed up in seconds (86400), it should theoretically be possible to find the timer for the Howling Halloween event searching by seconds.

I've tried to find the 2 values by calculating the seconds it takes from today till 1st of October, but too many results show up. Any idea on how to potentially narrow it down further and if it's even feasible?

Unfortunately from what I've seen the events in the game aren't stored with timers. They have the start date stored in unix time (This uses 1970 January 1 as a start point and counts from there) and the game knows to trigger the event once that date and time is reached.

It's how dataminers are able to know exactly which events are next, as this data is usually included in the updates ahead of time.
 
Will my previous facebook account can get connect on which I am long ahead of story. It's not working even I had uninstalled Facebook apk. Please do read this
 
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