Help! Help me with mod game AOV

Hi everyone ,

I'm working on an AOV mod using the LGL Team Mod Menu template. I used Auto-Il2cppDumper (GitHub - AndnixSH/Auto-Il2cppDumper: Internal dumper for Unity3D libil2cpp.so ) to get the dump cuz the game is protected. I analysis game use protect like
  • Native Anti-Cheat (ACE): libanogs.so using senddatatosvr for telemetry and ioctl for memory protection.
  • Java Integrity: RD_FileIntegrityChecker (MD5 asset checks) and SignUtil (Signature verification).
  • ClassLoader Protection: RD_Hooker and RD_ClassLoaderHooker preventing custom library injection.
I want to use Dobby for hooking and BNM to resolve classes (referencing this repo: https://github.com/dvthax/ZYGISK-AOV-AUTO-UPDATE).
However, I'm finding it very difficult to implement the Floating Mod Menu. I don't know how to make the menu toggles work with my C++ hooks.
Can someone please help me understand how to connect the UI to the game logic?
Thanks in advance!
 
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