qhuynekkk988
Rookie
Hi everyone ,
I'm working on an AOV mod using the LGL Team Mod Menu template. I used Auto-Il2cppDumper (GitHub - AndnixSH/Auto-Il2cppDumper: Internal dumper for Unity3D libil2cpp.so ) to get the dump cuz the game is protected. I analysis game use protect like
However, I'm finding it very difficult to implement the Floating Mod Menu. I don't know how to make the menu toggles work with my C++ hooks.
Can someone please help me understand how to connect the UI to the game logic?
Thanks in advance!
I'm working on an AOV mod using the LGL Team Mod Menu template. I used Auto-Il2cppDumper (GitHub - AndnixSH/Auto-Il2cppDumper: Internal dumper for Unity3D libil2cpp.so ) to get the dump cuz the game is protected. I analysis game use protect like
- Native Anti-Cheat (ACE): libanogs.so using senddatatosvr for telemetry and ioctl for memory protection.
- Java Integrity: RD_FileIntegrityChecker (MD5 asset checks) and SignUtil (Signature verification).
- ClassLoader Protection: RD_Hooker and RD_ClassLoaderHooker preventing custom library injection.
However, I'm finding it very difficult to implement the Floating Mod Menu. I don't know how to make the menu toggles work with my C++ hooks.
Can someone please help me understand how to connect the UI to the game logic?
Thanks in advance!