Hello. In many games there are various bonuses that are given for viewing ads, there are also many mods in which these bonuses can be obtained without viewing it. I analyzed several of these mods and found that offsets are edited by type:
"void showreward", "void ShowRewardedAd"
For editing, something like this is used:
arm7: mov r0, r1
b #0x??????
arm8: mov x0, x1
b #0x??????
Question: What do I need to find in dump.cs (or maybe somewhere else) to figure out what to insert instead of "??????" ? What literature can be read about it? The mods use different large values like "13846E", if you change it a little, for example, to "13846F", then the game crashes after I press the "watch ads" button
"void showreward", "void ShowRewardedAd"
For editing, something like this is used:
arm7: mov r0, r1
b #0x??????
arm8: mov x0, x1
b #0x??????
Question: What do I need to find in dump.cs (or maybe somewhere else) to figure out what to insert instead of "??????" ? What literature can be read about it? The mods use different large values like "13846E", if you change it a little, for example, to "13846F", then the game crashes after I press the "watch ads" button