why doesn't the value go back to original when the slide is at 0?
float Jump = 4.5;
float (*old_jump)(void *instance);
float jump(void *instance) {
if (instance != NULL && Jump) {
return (float) Jump;
}
return Jump(instance);
}
HOOK("0x46D7DC", jump, old_jump);
OBFUSCATE("12_CollapseAdd_SeekBar_JUMP_0_25"),
case 12:
Jump = (float) value;
break;
float Jump = 4.5;
float (*old_jump)(void *instance);
float jump(void *instance) {
if (instance != NULL && Jump) {
return (float) Jump;
}
return Jump(instance);
}
HOOK("0x46D7DC", jump, old_jump);
OBFUSCATE("12_CollapseAdd_SeekBar_JUMP_0_25"),
case 12:
Jump = (float) value;
break;