- Merely resign the app (no modifications whatsoever)? Game crashes. (Assuming signature verification.) "Try CorePatch" they said. Still crashed. "Try Lucky Patcher to remove signature verification" they said. Didn't work.
- Try to use Game Guardian on the app? Throws "detection" message (anti-cheat/Liapp). "Try VirtualXposed with virtual root" they said. Still detected. "Try enabling Hide Game Guardian from Game options 1 through 4" they said. Still detected. "Try v8sandbox" they said. App detects v8sandbox itself, so I didn't even get to try Game Guardian lmao. "Hide the app with LSPosed on Magisk" they said. Still detected.
- Try to use Frida on the app? "Hide the app with LSPosed on Magisk" they said. Throws "detection" message. "Try to hook the app once it's already started" they said. Frida cannot connect (system protected process). "Try to launch the app with Frida itself" they said. Throws "detection" message.
- Try to use Lucky Patcher? Detection literally just for having it installed, no need to even launch it. "Try LSPosed" they said. OK, actually doesn't say detected. Let me patch the game now... Oh wait, none of the patches work.
I'm either trying to edit/recompile the app (so I can hook functions with C++/mod menu, or try to patch the HEX/ASM of the libraries), use Game Guardian, or Frida. But... why does everything I try result in detection. Are there are other, more reliable methods of avoiding detection? Virtualization, injections, more Magisk modules, I don't care what it is... just help me find something that actually works pls. I'm rooted, using ARM64 device on Genymotion. I have dumped the app already using GameGuardian and BlueStacks... oddly, the game does not detect GG when it is run on x86/x86_64-emulated ARM64 (libhoudini.so) devices like BlueStacks, Windows Subsystem for Android, etc. But, the ARM64 libraries (libil2cpp.so), which are the ones I'm trying to modify, cannot be edited with GG (read-only so I could dump) or even seen at all with Frida, because they can only be accessed on native ARM64 devices. That is why I switched over to Genymotion. But, now on a native ARM64 device, the detection seems a lot more powerful with the app.
- Try to use Game Guardian on the app? Throws "detection" message (anti-cheat/Liapp). "Try VirtualXposed with virtual root" they said. Still detected. "Try enabling Hide Game Guardian from Game options 1 through 4" they said. Still detected. "Try v8sandbox" they said. App detects v8sandbox itself, so I didn't even get to try Game Guardian lmao. "Hide the app with LSPosed on Magisk" they said. Still detected.
- Try to use Frida on the app? "Hide the app with LSPosed on Magisk" they said. Throws "detection" message. "Try to hook the app once it's already started" they said. Frida cannot connect (system protected process). "Try to launch the app with Frida itself" they said. Throws "detection" message.
- Try to use Lucky Patcher? Detection literally just for having it installed, no need to even launch it. "Try LSPosed" they said. OK, actually doesn't say detected. Let me patch the game now... Oh wait, none of the patches work.
I'm either trying to edit/recompile the app (so I can hook functions with C++/mod menu, or try to patch the HEX/ASM of the libraries), use Game Guardian, or Frida. But... why does everything I try result in detection. Are there are other, more reliable methods of avoiding detection? Virtualization, injections, more Magisk modules, I don't care what it is... just help me find something that actually works pls. I'm rooted, using ARM64 device on Genymotion. I have dumped the app already using GameGuardian and BlueStacks... oddly, the game does not detect GG when it is run on x86/x86_64-emulated ARM64 (libhoudini.so) devices like BlueStacks, Windows Subsystem for Android, etc. But, the ARM64 libraries (libil2cpp.so), which are the ones I'm trying to modify, cannot be edited with GG (read-only so I could dump) or even seen at all with Frida, because they can only be accessed on native ARM64 devices. That is why I switched over to Genymotion. But, now on a native ARM64 device, the detection seems a lot more powerful with the app.