Tutorial How to Create Zygisk MOD Menu

If we already have made a mod menu with the LGL Template (along with BNM), what's the simplest way to transition into a Zygisk module?
 
is it possible to have the gradle and android sdk version to use to avoid shitty error ?
Currently the template link is outdated and not compiling anymore with both gradle and android sdk latest version
 
Maybe there is also a resize event you can listen for. Not sure.

Try to move that DisplaySize calculation out of the setupFunction to be sure it scaled correctly all the time.
C++:
    eglQuerySurface(dpy, surface, EGL_WIDTH, &glWidth);
    eglQuerySurface(dpy, surface, EGL_HEIGHT, &glHeight);
    io.DisplaySize = ImVec2((float) glWidth, (float) glHeight);
I have same problem with this, did you fix it ?
 
Could be device compatibility issues. Most likely fixable through build.gradle. modify it. But there is a major issue with this injector anyway, I tested it on 2 phones and it seems to be messing with the activity and zooming on the screen for some reason.
hello ,did you solve it ?
 
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help i noob
 
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