I have same problem with this, did you fix it ?Maybe there is also a resize event you can listen for. Not sure.
Try to move that DisplaySize calculation out of the setupFunction to be sure it scaled correctly all the time.
C++:eglQuerySurface(dpy, surface, EGL_WIDTH, &glWidth); eglQuerySurface(dpy, surface, EGL_HEIGHT, &glHeight); io.DisplaySize = ImVec2((float) glWidth, (float) glHeight);
hello ,did you solve it ?Could be device compatibility issues. Most likely fixable through build.gradle. modify it. But there is a major issue with this injector anyway, I tested it on 2 phones and it seems to be messing with the activity and zooming on the screen for some reason.
Please add render vulkan for imguiWdym called 2 times?
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