Tutorial How to Dump libil2cpp.so and global-metadata.dat with PMT Dumper

I can't do it
 

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I just tried this and it worked great for my game. Had to manually go back and change permissions to "Allow management of all files" as it defaults to media access only for some reason, which causes "Storage Permission: Disabled", as is shown in the Console options. "Allow management of all files" changes it to "Enabled".

Also, have to select the "Dump Option" button and select "Show all running processes" to get the game to show up in the list, so it could then be added under Process Name.

If I understand it correctly, I can change an offset in libil2cpp.so, stick it back into the game's installed runtime folder (no signing/no reinstall), run the game, dump the libil2cpp.so from it, then verify if the offset was actually modified or not. Game doesn't seem to care if offset has been altered via hex, but does care if signature is altered. Now I can at least look and see if it's getting overwritten
 
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