Try that with
bool Asme(void *player) {
return *(bool *) ((uintptr_t) player + 0x189);
}
Before your esp draw function and
If(!Asme(player))
// Draw esp line
keep trying and what game is thatI did it,I didn't get a crash but it continues to draw on all enitity, I give up ugghh
T3 Arenakeep trying and what game is that
I found another class that also draws esp on players (there is a small problem but it draws fine) and there is a field public bool AsMe; // 0x189. Will this also work? View attachment 620556