public float fireRate; // 0x78
Exequel Platinian Original poster Jan 14, 2024 41 5 8 15 Jan 15, 2024 #1 public float fireRate; // 0x78
libModz Awesome Active Platinian Jun 2, 2022 163 29 28 UK Jan 15, 2024 #2 Is there an Update() function in the same class?
Exequel Platinian Original poster Jan 14, 2024 41 5 8 15 Jan 16, 2024 #3 Yes But Do you know What to edit in fire so it will fast?
Exequel Platinian Original poster Jan 14, 2024 41 5 8 15 Jan 16, 2024 #4 Because When I edit to 0.03 or 0.00001 it's become slow not fast
libModz Awesome Active Platinian Jun 2, 2022 163 29 28 UK Jan 16, 2024 #5 Try a high value like 9999.0
zxcDelix Platinian Feb 12, 2023 41 5 8 24 Ukraine Jan 16, 2024 #6 Code: void (*old_Firerate)(void *instance); void Firerate(void *instance) { if (instance != NULL) { if (firerate) { *(float *) ((uint64_t) instance + 0xC) = 0.000001f; } } return old_Firerate(instance); } bool firerate; Use update from the same class. If you using il2cpp/lgl menu, bool firerate = false; Reactions: Sbyky
Code: void (*old_Firerate)(void *instance); void Firerate(void *instance) { if (instance != NULL) { if (firerate) { *(float *) ((uint64_t) instance + 0xC) = 0.000001f; } } return old_Firerate(instance); } bool firerate; Use update from the same class. If you using il2cpp/lgl menu, bool firerate = false;
DaRealPanDa Co-Administrator Staff member Supporting-Team Global Moderator Social Media Mar 12, 2018 6,771 15,626 2,120 27 Skyrim Mar 20, 2024 #7 Thread will be set to "solved" and closed. When you're not happy with that just send me a message and i will re-open the thread for you. Thanks.
Thread will be set to "solved" and closed. When you're not happy with that just send me a message and i will re-open the thread for you. Thanks.