Still nothing useful, also I don't know what "doesn't work" means without detailsdi ponsel Android tidak berfungsi, ini logcat.
Tanggal Dibangun: 10/30/19
OpenGL ES Shader Compiler Versi: EV031.27.05.02
Cabang lokal :
Cabang Terpencil:
Cabang Terpencil:
Rekonstruksi Cabang:
2020-09-03 09: 54: 42.128 30654-30684 / uk.lgl.modmenu I / AdrenoGLES: Konfigurasi Bangun: SL 8.0.10 AArch64
2020-09-03 09: 54: 42.134 30654-30684 / uk.lgl.modmenu I / AdrenoGLES: PFP: 0x005ff112, ME: 0x005ff066
2020-09-03 09: 54: 42.163 30654-30684 / uk.lgl.modmenu W / Gralloc3: mapper 3.x tidak didukung
Yes you can. Why would you do that?@TheLGL is it possible to use two .so file on a single mod menu ?
Can you tell me the procedure ? Well I have a game that I need to modify 2 libs to mod it. One is like libgamesdk.so and another one is like libgame.so ?Yes you can. Why would you do that?
hexPatches.Patches1 = MemoryPatch::createWithHex( "libgamesdk.so", string2Offset(OBFUSCATE_KEY("0x123456", '-')), OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
hexPatches.Patches2 = MemoryPatch::createWithHex( "libgame.so", string2Offset(OBFUSCATE_KEY("0x123456", '-')), OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
Here is an example ....Im wondering how to call more than 5 hexPatches in 1 toggle, able to do with hooking but not patches
Maybe add your smalis on last dex
Ah i see i figure it out when i post that day, thought there is clean/neat way to do it. tqHere is an example ....
Yes, add it to the last dexMaybe add your smalis on last dex
Unsigned short value out of range: 65536
It is not implemented yet, and I don't have enough knowledge in JNI porting to do thisHow to add colorText on toast in jni? @TheLGL doesnt work like smali way
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