Ok thanks manLook for function names that involve damage. Like get_damage, getdamage, setdamage or damagevalue. Usually damage is a float. Keep that in mind
Sorry I just read it today btwLook for function names that involve damage. Like get_damage, getdamage, setdamage or damagevalue. Usually damage is a float. Keep that in mind
// RVA: 0xD92288 Offset: 0xD92288 VA: 0xD92288
public void ApplyAttackDamage(int hpDamage, int shieldDamage, bool isCrit, BattleUnitController attacker, BattleUnitController target, UnitMoveType moveType, DamageTypeEnum damageType, bool showUIMessaging = True, bool canCounterAttack = True, BattleEffectDO sourceEffect, bool fromDestroyModule = False) { }
0xD715D4 Offset: 0xD715D4 VA: 0xD715D4 Slot: 65
public BattleTurnOwner get_Owner() { }