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Solved How to mod damage?

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I think this is the offset you're looking for :

Code:
// RVA: 0xD92288 Offset: 0xD92288 VA: 0xD92288
    public void ApplyAttackDamage(int hpDamage, int shieldDamage, bool isCrit, BattleUnitController attacker, BattleUnitController target, UnitMoveType moveType, DamageTypeEnum damageType, bool showUIMessaging = True, bool canCounterAttack = True, BattleEffectDO sourceEffect, bool fromDestroyModule = False) { }

I guess it has to be used with this one to select if damage variation sould apply to player (increase damage) or ennemy (decrease damage) :

Code:
0xD715D4 Offset: 0xD715D4 VA: 0xD715D4 Slot: 65
    public BattleTurnOwner get_Owner() { }
 
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