Solved How to mod double values? (il2cpp.so games)

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Asriel423

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Jun 23, 2021
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Hello fellow reverse engineering nerds / enjoyer, title says it almost all.

Basically, I want to start with games already modded by PMT, then create my own mod.

The game I'm currently trying to mod is Grow Castle on aarch-64 (ARM64).

Thanks in advance!

By the way I have another question: What is a free alternative of IDA Pro, as arm architecture is not in demo. (Asking this one for native apps)
 
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DigitalKnight

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Asriel423

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Yaskashije

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Hey,
Due to the high density of abandoned unsolved questions, I would like to ask wether you still need any help with your problem. If you still need help, kindly reply to this thread (within 1 month) stating so. If not, please change the thread prefix to solved as confirmation.
Otherwise, this thread will get closed & the prefix will be changed.

You're of course always allowed to create a new thread should you still have problems and got your thread already closed.
We do this to cleanup this section a bit and to keep an overview.
 

Asriel423

Platinian
Original poster
Jun 23, 2021
14
5
3
France
Hey,
Due to the high density of abandoned unsolved questions, I would like to ask wether you still need any help with your problem. If you still need help, kindly reply to this thread (within 1 month) stating so. If not, please change the thread prefix to solved as confirmation.
Otherwise, this thread will get closed & the prefix will be changed.

You're of course always allowed to create a new thread should you still have problems and got your thread already closed.
We do this to cleanup this section a bit and to keep an overview.
Ok! Will mark as "Solved!" as I don't think I need anymore help!

Thanks!

Edit: NVM don't know how to do it.
 
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nowhere_222

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double (*old_yourfunctionname)(void *instance)
double yourfunctionname(void *instance)
if (instance != NULL)
{
return yourvalue;
}
return old_yourfunctionname(instance);
}

dont forget to call your hooks

have a nice day :pepe023:
 
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