Hey @Yaskashije , I had succes, but in a few games really all functions are called "sub_xxx", is there a way to get the function names or is it a kind of obfuscation?Yes, you have to use IDA.
In the tutorial section you will find some for IDA modding.
All functions in a lib are called sub_xx because they are subroutines. If they have some string that is their "name", it means that subroutine has a symbol.Hey @Yaskashije , I had succes, but in a few games really all functions are called "sub_xxx", is there a way to get the function names or is it a kind of obfuscation?
And if it is not recoverable, the game is still unmoddable? like Obfuscation on dll?All functions in a lib are called sub_xx because they are subroutines. If they have some string that is their "name", it means that subroutine has a symbol.
If you check a libil2cpp, all functions are sub_xx. Why? Because il2cpp has symbols stripped.
Devs can also strip symbols in the native. Depending on the game, they may be recoverable or not.
Depnds; mabe or maybe not. I'm aware there games with symbols stripped for which mod exists (like Candy Crush Saga).And if it is not recoverable, the game is still unmoddable? like Obfuscation on dll?
Ohh, thanks for this.Depnds; mabe or maybe not. I'm aware there games with symbols stripped for which mod exists (like Candy Crush Saga).
And yes, similar approach as when you have obfuscated il2cpp.
Devs don't like ppl sniffing their precious game afterallOhh, thanks for this.
Because 9/10 games i tried to mod which are not dll based have only sub-xxx names...
Hahaha, do you know anything about "libmono" ?Devs don't like ppl sniffing their precious game afterall
Libmono is the lib that allows android to execute .dll filesHahaha, do you know anything about "libmono" ?