Numark
Awesome Active Platinian
Hello, I'm Slice Cast. This is just a source code that I took from Jbro129 & Shmoo's.
This contains structs and other useful stuff to hack 32 & 64 bit Unity games on Android & iOS.
So what does this Unity Source include?
It Includes:
•A struct to represent a native C# array
•A struct to represent a C# string
•A struct to represent a List
•A struct to represent a Dictionary
•A function to make a C# string from a C string
•A function to create a native C# array with a starting length
•Some functions to get/set real values of •Obscured types from Anti Cheat Toolkit (Anti-Cheat Toolkit v1 | Utilities Tools | Unity Asset Store)
Link: kp7742/UnityStuff
I think the monoString is outdated, for fully properly working strings, check my tutorial:
platinmods.com
For Arrays:
platinmods.com
To use, clone Unity.h into your project folder and #include "Unity.h" in your cpp files.
Credits to KP for forking, Shmoo and Caoyin for making this header, and Jbro129 for helping me.
This contains structs and other useful stuff to hack 32 & 64 bit Unity games on Android & iOS.
So what does this Unity Source include?
It Includes:
•A struct to represent a native C# array
•A struct to represent a C# string
•A struct to represent a List
•A struct to represent a Dictionary
•A function to make a C# string from a C string
•A function to create a native C# array with a starting length
•Some functions to get/set real values of •Obscured types from Anti Cheat Toolkit (Anti-Cheat Toolkit v1 | Utilities Tools | Unity Asset Store)
Link: kp7742/UnityStuff
I think the monoString is outdated, for fully properly working strings, check my tutorial:
How to modify Unity's Il2cpp String method's
I heard people wanted to modify strings such as Player Names, etc. It's pretty easy. First of all, create a header and call it Strings which will look like "Strings.h". Make sure to include "Strings.h" in your main.cpp files so to make sure the files inside strings are working. Paste this...

For Arrays:
How to hook arrays in Unity's Il2cpp
Okay, so apparently I've been asked many times on how to modify arrays, not gonna get deep into this, but here we go. First of all, you need a monoArray struct, which I will provide. template struct monoArray { void* klass; void* monitor; void* bounds; int max_length...

To use, clone Unity.h into your project folder and #include "Unity.h" in your cpp files.
Credits to KP for forking, Shmoo and Caoyin for making this header, and Jbro129 for helping me.
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