you can also calculate with normal attack and bonus attack %I have final ATAK 1144.6k, how can I know what the exact number is?
i followed the range scan method and was able to find certain values but when i changed the value to 999999, it didnt work, and game keeps crashingIf you have a number where it goes into decimal, just do a range scan.
e.g. if you have 1144.6k, search for 1143551~1144699 to find the exact result.
yes as you might be changing too many things. Have you tried refining these values ?i followed the range scan method and was able to find certain values but when i changed the value to 999999, it didnt work, and game keeps crashing
yea i did. what value types are you u using to scan? Double or D-word? I tried both and still cant get it to work. Maybe i'm doing it wrong. I'm not too familiar with game guardian. Just started using it 2 days ago.yes as you might be changing too many things. Have you tried refining these values ?
It still worksThere was an update, I can no longer find the value in E:Double.
Do you know much about GG bro? Please help me many problems about GG on an offline games. I just want to know why sometimes i can find values, sometimes i dont (on the same game)If you have a number where it goes into decimal, just do a range scan.
e.g. if you have 1144.6k, search for 1143551~1144699 to find the exact result.
Managed attack and def
and cleaned a bit for optimization beacause GG is slow
You can modify and improve it, i'll try to find attack speed nowCode:function main() menu = gg.choice({"DMG Hack", "Exit"}, nil, "Select Cheat") if menu == 1 then setDmg() elseif menu == 2 then return true -- Use return true to indicate script should exit. else noselect() end return false -- Continue running the script. end function setDmg() gg.setVisible(false) local input = gg.prompt({"Input your current Final ATK"}, nil, {"number"}) local input2 = gg.prompt({"Input your current Final DEF"}, nil, {"number"}) if not input or not input2 then gg.alert("You didn't enter a value") return end input, input2 = input[1], input2[1] -- Simplify access to values. -- This loop is now dedicated to updating the values continuously. while true do if gg.isVisible() then return -- Exit this function when the GG overlay becomes visible, giving control back to the main loop. end gg.clearResults() searchAndEdit(input, "100000000") searchAndEdit(input2, "100000000") gg.sleep(100) -- Slight delay to prevent script from running too fast and consuming too much CPU. end end function searchAndEdit(searchValue, editValue) gg.searchNumber(searchValue, gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber(searchValue, gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll(editValue, gg.TYPE_DOUBLE) gg.clearResults() end function noselect() gg.toast("Please make a selection") end gg.setVisible(false) -- Initially hide the overlay. while true do if gg.isVisible(true) then gg.setVisible(false) -- Immediately hide the overlay after it becomes visible. if main() then break end -- Exit the script if main returns true. end gg.sleep(100) -- Keep the delay to prevent script from hogging CPU resources. end
It should work, although i'm using a better version for myself so idkgame keeps crashing just enter atk and def in the script and it crashes immediately.
do you have to set anything in the lua script yourself?
am now on ldplayer
Try and see :) but probably server sidedIs there anything that can be done like entering dungeons without keys, or spending on the gatcha (free companions/skills), spending genie lamps having 0??
Thank you! your final code is working for me :)It should work, although i'm using a better version for myself so idk