Hello, I created my mod menu for my fighting game so I activated it with invincibility and no one takes damage in the fight and both players are invincible as I change only for player 1 to be invincible and then create another activator only for player 2 to be invincible my mod menu is like this
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switch (featNum) {
case 0:
feature0 = boolean;
if (feature0) {
hexPatches.INVINCIBLE.Modify();
} else {
hexPatches.INVINCIBLE.Restore();
}
break;
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There are 3 offsets for my game and all 3 give invincibility to both sides for both me and my opponent, I've already tested all 3 and it's the same
public static bool GlobalInvincible Offset = "0x175A3F8"
public bool Invincible Offset = "0x175A254"
public bool IsInvincible Offset = "0x131CB54"
I wanted to edit like 2 different linkers so when I play as player 1, I activate player 1's side and when I play as player 2, I activate player 2's side. My game, when I play pvp online, changes the sides that I start playing against my opponents. left side player 1 or start on the right side player 2...
---------------------------------------------
switch (featNum) {
case 0:
feature0 = boolean;
if (feature0) {
hexPatches.INVINCIBLE.Modify();
} else {
hexPatches.INVINCIBLE.Restore();
}
break;
----------------------------------------------------
There are 3 offsets for my game and all 3 give invincibility to both sides for both me and my opponent, I've already tested all 3 and it's the same
public static bool GlobalInvincible Offset = "0x175A3F8"
public bool Invincible Offset = "0x175A254"
public bool IsInvincible Offset = "0x131CB54"
I wanted to edit like 2 different linkers so when I play as player 1, I activate player 1's side and when I play as player 2, I activate player 2's side. My game, when I play pvp online, changes the sides that I start playing against my opponents. left side player 1 or start on the right side player 2...