Is there any way to mod ObscuredInt values of il2cpp games without hooking?
I know it's just way better to hook it (or the only way to modify them, I don't know), but I still wanna learn to do it manually if it's possible.
In this case, it's 3 different ObscuredInt that directly reference the value of 3 currencies, and the game has CodeStage (a joke of an anticheat, I know )
Whether it's by hex patching, editing ARM code with IDA or something of the like, doesn't matter. I wanna eat knowledge today.
I'm currently waiting for IDA to load the libil2cpp.so file, and I don't really know if I'm gonna be able to achieve anything by looking and editing the ARM code directly.
Any sort of help is well-received, whether you take your time to give me specific info or just provide me with a specific guide / tutorial (I haven't found anything this specific by myself).
Appreciate your time
I know it's just way better to hook it (or the only way to modify them, I don't know), but I still wanna learn to do it manually if it's possible.
In this case, it's 3 different ObscuredInt that directly reference the value of 3 currencies, and the game has CodeStage (a joke of an anticheat, I know )
Whether it's by hex patching, editing ARM code with IDA or something of the like, doesn't matter. I wanna eat knowledge today.
I'm currently waiting for IDA to load the libil2cpp.so file, and I don't really know if I'm gonna be able to achieve anything by looking and editing the ARM code directly.
Any sort of help is well-received, whether you take your time to give me specific info or just provide me with a specific guide / tutorial (I haven't found anything this specific by myself).
Appreciate your time