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Source ModMenu Aimbot Bhoop Wallhack new version

Brembo1926

Platinian
Old ModMenu Aimbot Bhoop Wallhack
C++:
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <GLFW/glfw3.h>
#include <fstream>
#include <iostream>
#include <string>

bool showMenu = false;
bool aimbotActive = false;
bool wallhackActive = false;
bool bhopActive = false;

float aimbotSensitivity = 0.5f;
int aimbotTargetPriority = 0;

ImVec4 wallhackColor = ImVec4(1.0f, 0.0f, 0.0f, 1.0f);
float wallhackRange = 100.0f;

bool bhopAutoJump = true;
float bhopSpeed = 1.0f;

int aimbotHotkey = GLFW_KEY_A;
int wallhackHotkey = GLFW_KEY_W;
int bhopHotkey = GLFW_KEY_B;

void loadSettings() {
    std::ifstream settingsFile("settings.txt");
    if (settingsFile.is_open()) {
        std::string line;
        while (std::getline(settingsFile, line)) {
            if (line.find("aimbot") != std::string::npos) {
                aimbotActive = line[6] == '1';
            } else if (line.find("wallhack") != std::string::npos) {
                wallhackActive = line[8] == '1';
            } else if (line.find("bhop") != std::string::npos) {
                bhopActive = line[5] == '1';
            }
        }
        settingsFile.close();
    }
}

void saveSettings() {
    std::ofstream settingsFile("settings.txt");
    if (settingsFile.is_open()) {
        settingsFile << "aimbot=" << (aimbotActive ? 1 : 0) << "\n";
        settingsFile << "wallhack=" << (wallhackActive ? 1 : 0) << "\n";
        settingsFile << "bhop=" << (bhopActive ? 1 : 0) << "\n";
        settingsFile.close();
    }
}

void toggleAimbot() {
    aimbotActive = !aimbotActive;
}

void toggleWallhack() {
    wallhackActive = !wallhackActive;
}

void toggleBhop() {
    bhopActive = !bhopActive;
}

void resetSettings() {
    aimbotSensitivity = 0.5f;
    aimbotTargetPriority = 0;
    wallhackColor = ImVec4(1.0f, 0.0f, 0.0f, 1.0f);
    wallhackRange = 100.0f;
    bhopAutoJump = true;
    bhopSpeed = 1.0f;
}

void renderMenu() {
    if (showMenu) {
        ImGui::Begin("PlatinMods Menu", &showMenu);
        ImGui::Text("Mod By Brembo1926");
        
        if (ImGui::CollapsingHeader("Aimbot")) {
            ImGui::Checkbox("Enable Aimbot", &aimbotActive);
            ImGui::SliderFloat("Aimbot Sensitivity", &aimbotSensitivity, 0.1f, 1.0f, "%.1f");
            const char* targetPriorityOptions[] = { "Head", "Body", "Random" };
            ImGui::Combo("Target Priority", &aimbotTargetPriority, targetPriorityOptions, IM_ARRAYSIZE(targetPriorityOptions));
        }

        if (ImGui::CollapsingHeader("Wallhack")) {
            ImGui::Checkbox("Enable Wallhack", &wallhackActive);
            ImGui::ColorEdit4("Wallhack Color", (float*)&wallhackColor);
            ImGui::SliderFloat("Wallhack Range", &wallhackRange, 10.0f, 500.0f, "%.0f units");
        }

        if (ImGui::CollapsingHeader("Bunny Hop")) {
            ImGui::Checkbox("Enable Bunny Hop", &bhopActive);
            ImGui::Checkbox("Auto-Jump", &bhopAutoJump);
            ImGui::SliderFloat("Bunny Hop Speed", &bhopSpeed, 0.5f, 2.0f, "%.1f");
        }

        if (ImGui::Button("Reset to Default")) {
            resetSettings();
        }

        ImGui::Text("Hotkeys: ");
        ImGui::Text("Aimbot: A | Wallhack: W | Bunny Hop: B");
        ImGui::End();
    }
}

void setupImGui(GLFWwindow* window) {
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO(); (void)io;
    ImGui::StyleColorsDark();
    ImGui_ImplGlfw_InitForOpenGL(window, true);
    ImGui_ImplOpenGL3_Init("#version 130");
}

void drawIcon() {
    ImGui::SetNextWindowBgAlpha(0.0f);
    ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_Once);
    ImGui::Begin("Icon", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoInputs);
    ImGui::Text("🔧");
    ImGui::End();
}

void mainLoop(GLFWwindow* window) {
    while (!glfwWindowShouldClose(window)) {
        glfwPollEvents();

        if (glfwGetKey(window, aimbotHotkey) == GLFW_PRESS) {
            toggleAimbot();
        }
        if (glfwGetKey(window, wallhackHotkey) == GLFW_PRESS) {
            toggleWallhack();
        }
        if (glfwGetKey(window, bhopHotkey) == GLFW_PRESS) {
            toggleBhop();
        }

        ImGui_ImplOpenGL3_NewFrame();
        ImGui_ImplGlfw_NewFrame();
        ImGui::NewFrame();

        drawIcon();
        renderMenu();

        ImGui::Render();
        glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());

        glfwSwapBuffers(window);
    }
}

int main() {
    if (!glfwInit())
        return -1;

    GLFWwindow* window = glfwCreateWindow(800, 600, "PlatinMods", NULL, NULL);
    if (!window) {
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    setupImGui(window);

    loadSettings();

    mainLoop(window);

    saveSettings();
    ImGui_ImplOpenGL3_Shutdown();
    ImGui_ImplGlfw_Shutdown();
    ImGui::DestroyContext();
    glfwDestroyWindow(window);
    glfwTerminate();

    return 0;
}