ESP needs a serious overhaul. most of the names are incorrect, using their internal name, rather than game name. In other places, it labels things entirely incorrect. Like Vigorwasps being labeled as the lusterwasps, for example. A bunch of the random npcs you have to save/interact with, are long internal strings/random letter sequences/named as bugs. etc, etc, etc.
ESP options seem to properly save between relaunches. Combat options only save their multiplier, not their enabled/disabled state.
Combat options all work as they say on the tin however. Havnt pushed the DMG multi TOO high, but it sure do multi ;p. Hard to tell if attack speed works or not, we use bow not melee. move speed go brr.
Hoping there are some other options on the horizon, if able. As it stands however, solid work.