Help! Need Help with Stumble Guys Modding: Unlocking Emotes/Skins

Nemesis↯

Platinian
Original poster
Apr 4, 2024
7
1
3
Germany
Hello everyone,

I've been tinkering around with modding Stumble Guys recently, and I've made some progress by dumping offsets and familiarizing myself with hex patching and using Frida to hook functions. However, I've hit a bit of a roadblock when it comes to unlocking all the emotes and skins within the game.

I was wondering if anyone could point me in the right direction regarding which function to hook or patch in order to unlock all the emotes and skins. I've been exploring the game's code, but pinpointing the exact function has proven to be a bit challenging.

If anyone has any insights or suggestions on where to look or what approach to take, I'd greatly appreciate it.

Thanks in advance for any help you can offer!

A mod that does exactly what I want to achieve: Stumble Guys Ver. 0.68.1 MOD Menu APK | Unlocked Skins | Unlocked Emotes | Unlocked Foot Steps | Camera View - Platinmods.com - Android & iOS MODs, Mobile Games & Apps
My dump: dump
 

Hiyall360

Awesome Active Platinian
Jan 14, 2018
132
3,944
193
Mr.Pringlez
Last time I modded the skins/emotes for this was:


C++:
bool unlockskins;

bool (*old_Cosmetics)(void *instance, void *id);
bool Cosmetics(void *instance, void *id) {
        if(unlockskins)
        {
            return true;
        }
    return old_Cosmetics(instance, id);
}
And the function was called "OwnsCosmetic" (Which is all present in your dump.cs). You'll want to mod each of them.

1712348283533.png


Good luck, though I encourage you to look deeper next time :D
 
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Nemesis↯

Platinian
Original poster
Apr 4, 2024
7
1
3
Germany
Last time I modded the skins/emotes for this was:


C++:
bool unlockskins;

bool (*old_Cosmetics)(void *instance, void *id);
bool Cosmetics(void *instance, void *id) {
        if(unlockskins)
        {
            return true;
        }
    return old_Cosmetics(instance, id);
}
And the function was called "OwnsCosmetic" (Which is all present in your dump.cs). You'll want to mod each of them.

View attachment 621170

Good luck, though I encourage you to look deeper next time :D
Thank you for the helpful response! I truly appreciate your support. :)
 
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Reactions: Hiyall360