READ! PM Injector App

Hello @Mika Cybertron , first of all Nice work...

I got a question. I try to mod a game on ARM64 , and i feel like it should work better with the Injector !! Is it possible to try by ourself to mod the game and try with the injector or your the only one who own the modding and add the games after ?

Thanks.

Game name : Dragon Trail: Hunter World
yes you can make it by your self too, and how to use it, watch this video
 
* CHANGELOG *
Version 6.0.0 (22 August 2022):

New:
- New Features Injector File

Changes:
- Splash Screen Changed


------------------------------------------------------------
Version 5.0.1 (14 April 2022):
- Fixed Attached App for VM App.

------------------------------------------------------------
Version 5.0.0 (13 April 2022):
New:
- [New] Design App (Now the app release with New Design and Better Version).
- [New] PM Injector App now can be access without Internet means it can be access in Online or Offline Mode.
- [New] PM Injector Menu (Here All People now can try to patch the game themselves with their own code).
- [New] Load Data with Load More function (Endless Scroll).
- [New] Search and Filter Games.
- [New] Load and Caching Images for Banner and Icon Games.
- [New] List Events Info which Active in Platinmods.com.
- [New] List Tutorials Info about PM Injector.
- [New] Splash Screen App with intro video.

Improved:
- [Improved] Hex Patching Functions.
- [Improved] Downloading Data (now it will only take a few seconds to download data).

Fixed:
- [Fixed] Hex Patching issue for All Emulators and Real Devices which was problematic in previous versions.
- [Fixed] Crash issue when Open App or Activity with unknown issue/error (maybe some devices still have the issue).

------------------------------------------------------------
Version 1.0.0 (28 December 2021):
- Released the first version
Love it
 
Oh got a last question , i did try to use it on a game but it crashes. i think i dont do the part with the Hex comma hex codes good
For Hex codes do we need to do like:

XX XX XX XX , XX XX XX XX ?

and for the Endian codes , do we need to put each per Hex code or per digit?.

Eg: for XX XX XX XX, XX XX XX XX
0x0FFFFFF, 0x0FFFFFF

thanks
 
Oh got a last question , i did try to use it on a game but it crashes. i think i dont do the part with the Hex comma hex codes good
For Hex codes do we need to do like:

XX XX XX XX , XX XX XX XX ?

and for the Endian codes , do we need to put each per Hex code or per digit?.

Eg: for XX XX XX XX, XX XX XX XX
0x0FFFFFF, 0x0FFFFFF

thanks
NO , don't use coma ! just like this : 01 00 a0 e3 1e ff 2f e1 or 0100a0e31eff2fe1
 
Oh got a last question , i did try to use it on a game but it crashes. i think i dont do the part with the Hex comma hex codes good
For Hex codes do we need to do like:

XX XX XX XX , XX XX XX XX ?

and for the Endian codes , do we need to put each per Hex code or per digit?.

Eg: for XX XX XX XX, XX XX XX XX
0x0FFFFFF, 0x0FFFFFF

thanks
first please make sure the format letter of your hex codes is correct, because if one of them not correct then it will make the game crash when add the patch
the letter for hex codes is only this
Code:
format: ABCDEF1234567890

the second one is try with single hex patch, if game crash when you add the patch then it means it have a high protection
Code:
offset: 0x12345678
hex: FF FF FF FF
 
NO , don't use coma ! just like this : 01 00 a0 e3 1e ff 2f e1 or 0100a0e31eff2fe1

Ok ty ! because on the Injector , when you look at the notes it's write :

1667932723888.png


So i got confused with the Hex codes ... (because it's a 4 format HEX Codes only)

first please make sure the format letter of your hex codes is correct, because if one of them not correct then it will make the game crash when add the patch
the letter for hex codes is only this
Code:
format: ABCDEF1234567890

the second one is try with single hex patch, if game crash when you add the patch then it means it have a high protection
Code:
offset: 0x12345678
hex: FF FF FF FF

For the format ---> it's an example only , it was to explain you bro ! my HEX codes are from G-bo or i used tools from IEEE 754 Converter + ARM / Hex online converter from the forum to create them. (hope it will work by the way...)

For the second ---> Ok thanks !! so i'll hope it works with
offset: 0x12345678
hex: FF FF FF FF

but i think i did try and it didn't work. So if it's high protected, i saw there is GuameGuardian bypass protection right?

Thanks to you both.
 
first please make sure the format letter of your hex codes is correct, because if one of them not correct then it will make the game crash when add the patch
the letter for hex codes is only this
Code:
format: ABCDEF1234567890

the second one is try with single hex patch, if game crash when you add the patch then it means it have a high protection
Code:
offset: 0x12345678
hex: FF FF FF FF

Well, so i did what you do adding this kind of Offset :

offset: 0x12345678
hex: FF FF FF FF

But the game crash when i activate it about 30s after, and it didn't modify any value of the game anyway.

Are my values bad ? (i try to use ARM64 values....)

I saw on another forum that the true / false value should be for ARM64 :
ARM:
MOV W0, #1 or #0
ret

instead of
ARM:
MOV R0, #1 or #0
ret

So , i'm lost now. I did try both, the first one make crash but modify nothing, and the last value modify nothing but don't make crash.

That hurts. :pepe004:
 

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