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Open Request Pokémon TCG Pocket

LvG

Rookie


Game Name: Pokémon TCG Pocket

Google Play Store Link:

APK Link:

Cheat Requested:
  • Unlimited Hourglass
  • Unlimited Emblems
  • Unlimited Misterious Recharges
  • Unlimited Package Points
Have you tried any cheat engines?:
Yes -> I've tried GameGuardian but it didn't work and I'm also kinda noob on this
 
Last edited by a moderator:
Upvote 63
What do you think about Misty getting straight 30++ heads in coin flip? Do you think it's a mod?
 
"I did try to find the function for flipping a card ... might be possible with a mod menu, I was hex editing. If you have a button that can call the card flip function without picking the card, it might work."

"CPU vs Player matches are offline, so a bit pointless to exploit. Any EXP gained from CPU vs Player is also server side checked, so you can't just like +1000EXP each cpu match."

"you *might* be able to see opponents hand with a mod, but I doubt it."

All 3 of these options would be HIGHLY usable, helpful, and make for an amazing mod. I know the Duel Links mod is very similar. Even if one or two of these are able to be implemented it would absolutely be worth hacking
 
That's simply not correct. The card is not assigned to you, unlike opening packs.
 
Yeah, was a pain in the butt. The signed apk's simply don't work, even the spooked signing. Has to be unsigned in my experience. It'll get to a certain point, then just crash.

That's simply not correct. The card is not assigned to you, unlike opening packs.
Actually, been proven it is correct.

A pack is predetermined. So is the wonder pick card. As soon as you tap on someone, it sends back the data with which card you're getting from those 5 cards, no matter which one you click. People are already network monitoring the game and know that's exactly how it works.
 
So for unsigned apk it's working? or still crash when edit any value?
 
From personal testing, that doesn't seem to be the case at all. When you select a pack, yes, you do get those cards. Whether you disconnect or not. Your cards show up instantly in friends' wonder picks. You can disconnect from data and you'll still be able to open the pack and get the cards.

When you select a wonder pick, however, you do NOT get the card. If you reset the game or turn off data, you cannot pick a card (it throws an error), and when you reload the game the resources you spent are refunded, and the specific wonder pick you chose beforehand, is left unchosen. You could pick any other wonder pick, or the same one again.

I would question the validity of those who claim it is already decided once you pick the wonder pick, because it literally does not. You can test this yourself.
 
I'm going to start the reverse of this app, for those who pass by and who struggle to get the dump.cs here it is, the basic il2cppdumper did not work, it was necessary to have https://github.com/Perfare/Zygisk -Il2CppDumper, so here it is 30.26 MB file on MEGA, it is probably possible to hide protobuff transactions and focus only on the game sockets, the app is not very interesting, if I manage to see something interesting I will keep you informed
 

How is it supposed to prove our facts are false ? Your logic there is left to be questioned.
 
How is it supposed to prove our facts are false ? Your logic there is left to be questioned.
Because you logic is "as soon as you select the wonder pick group, it already decides what you get" is verifiably false. It does not predetermine what you get, as proven by doing what I said above. I have literally proven that statement false
 


here is a video where I manage to decode the protobuff packets entering the game. (I speak French on it but in summary I just explain that we see the ids that change when my requests return)

what I can tell you:

- it is not possible to do an xray of the cards because they are indeed already chosen when selecting the type of packet.
- it is likely that we can do an xray for the miraculous draws(I don't know what it's called in English but I'm talking about the thing that lets you choose a card from 5), but since I do not yet have the outgoing packets to decode I do not know yet
- it is quite possible to create bots by resimulating the manual connection with the protobuff
- it is possible to create a private server (complicated for the management of the fights on the backend side)
- it is probably possible to create an auto win script when playing against an AI, but I am not sure yet
 

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