1. Patch or Bypass Integrity Check
Decompile the smali or hook the native lib where the check is performed.
Patch it so the check always returns “valid” (or skips hash verification).
Best tools to use this

method are :Apktool GUI (for smali edits), IDA/Ghidra (for lib patches).
This is the “proper” modding route but also the hardest if you’re just starting out.
2. Recalculate the Hash
Sometimes the game stores expected hashes in a config file or JSON you can also edit.
If you can find where it keeps the hash for data.jet (often in config.csv, manifest.json, or a resource table), you can:
Modify data.jet
Recalculate its hash
Replace the stored hash with your new one
This method only works if the devs didn’t hardcode the hash inside compiled native code.
3. Runtime Injection
Instead of modifying the .jet directly, inject code at runtime to override values.
An example of this would be to use tools like GameGuardian, frida, or a custom loader to hook function calls and change values in memory.
Avoids the signature mess entirely, but is more advanced.
What this means is...
Either patch the check in smali/lib, OR
Track down the stored hash and replace it.
Next Steps (Easier Path First)
Search the APK or lib folder for "data.jet" string references.
If you see functions like checkFileIntegrity, verifyAsset, etc., that’s the spot to patch.
Look inside configs (.csv, .json) for hash values (long hex strings).
If found, try replacing with your modified file’s hash.
If those fail, you’ll need to patch the verification routine itself
Let me know if you want me to break down how to locate and patch the integrity check (step-by-step, smali/lib side), unless you want me to focus on the hash replacement method (faster if it’s externalized) hmu...