Outdated Survivor.io v3.2.0 Mod Menu APK | Invincible | Cooldown Multiplier | EXP Multiplier | Max All Skill | Drop Item | Auto Move | Auto Aim | More...

I meant that I only got banned for 7 days and apparently it seems that I am keeping the data as per the screen I am currently getting. I have 3 days 12 hours left to be unmanned to confirm that.

Apart from that, I also made a clone of the app and started playing on there. Following my own instructions, I have yet to meet a data error and have not been warned/banned currently at chapter 59.

Advise to you:

Remove damage Multiplier on chapters. They are timed and you are invincible. Plus with all red Evo skills, you can pretty much defeat any boss or any mob. You shouldn't be in there if you see yourself stuck at the same spot in terms of equipment etc.

Second would be Gold. It's risky. It's tied with the system and ups and downs may trigger a data error. Previously they were being ignored but with the new detection system, one or two may be enough.

Thanks, for the detailed information. with my last playthrough I was able to get to level 30 and worked my way up zone operation. I did not get a data error using these trainers settings:

Gold Mine: Spec Ops: Main Challenges: Mega Challenges, Zone Operation:
Invincible On
Drop Multi 2 for Gold Mine(until I get 30K then switch it to 1) and the other Games I set it to 5. My other account is level 90 and only gets 89k in gold.
EXP
BOMB
Other
Automation:
Select skill; Auto Skip Lucky Train
/////////////////////////////////////////

The Main missions I have the following trainers set this did not give me a data error.
Invincible ON
Drop Item Multiplier set to 5
Other (Other seems to only effect Gold Coins)
Automation
Auto Select Skill (Random)
Auto Skip Luck Train

However, looks like they were following my status since before you posted the information about the system is tied to your damage output and the characters level and damage. I changed to the settings above and from chapter 14-30 I did not get an data error. But they still banned, I will pay though again using the settings above and see how far I get.

I am not installing this on my main character until we get the bugs worked out of this trainer do not want to lose my character that's level 94. With these new constraints it would be great if we could add these features to the trainer application.

MLSMANXP,

I hope this message finds you well. I wanted to make a couple of requests for modifications to enhance our gaming experience.

Firstly, it would be fantastic if we could add the feature of continuously pressing the "Swap Skills" (Refresh) button. This addition would allow us to manually choose the skills we want, providing more control over our gameplay. Currently, the game's randomizer determines our skill set, and having the ability to select skills manually would greatly enhance our strategic approach.

Additionally, I'd like to suggest the inclusion of a "Drop Multiplier" specifically for Weapon and Armor Designs. This modification would enhance our chances of obtaining these essential items during gameplay. Given the rarity of these drops, a multiplier for designs would significantly contribute to our progress and enjoyment.

Thank you for considering these modifications. I appreciate your ongoing efforts to improve our gaming experience.
 
Okay, I have No Fn idea what is going on now, I have these trainers set for the Main missions I am getting a data error on Chapter 6 and 13

Invincible ON
Drop Item Multiplier set to 5
Other (Other seems to only effect Gold Coins)
Automation
Auto Select Skill (Random)
Auto Skip Luck Train

I think it has to do with the level of the character. My level is 8 and I am trying to complete level 13. A difference of 5 is this the data error my character would be to weak to pass the mobs?

I do not think it has to do with the Drop Gold: My gold on Ch 6 was 13k and on Ch 13 was 30k both of these are very reasonable.

Something new was when I clicked Patrol and Claim I would get several 'Energy' not sure where this is coming from on the trainer.
 
Okay, I have No Fn idea what is going on now, I have these trainers set for the Main missions I am getting a data error on Chapter 6 and 13

Invincible ON
Drop Item Multiplier set to 5
Other (Other seems to only effect Gold Coins)
Automation
Auto Select Skill (Random)
Auto Skip Luck Train

I think it has to do with the level of the character. My level is 8 and I am trying to complete level 13. A difference of 5 is this the data error my character would be to weak to pass the mobs?

I do not think it has to do with the Drop Gold: My gold on Ch 6 was 13k and on Ch 13 was 30k both of these are very reasonable.

Something new was when I clicked Patrol and Claim I would get several 'Energy' not sure where this is coming from on the trainer.
1. Every MAIN CHAPTER have a stat checker. If your stats (attack and HP) are lower than the threshold, then no matter what feature you turn on, you will always getting data error.
2. Main chapter and gold mine have gold checker. If the gold acquired exceed the threshold, you will always getting data error.
3. Several energy you get from patrol is when you leveled up lol. Cant you read? You get 5 energy whenever you level up. Patrol gives exp --> exp makes you level up --> level up gives you 5 energy

Right now im on chapter 61 with 20k+ attack. Using this mod since chapter 1.
 
1. Every MAIN CHAPTER have a stat checker. If your stats (attack and HP) are lower than the threshold, then no matter what feature you turn on, you will always getting data error.
2. Main chapter and gold mine have gold checker. If the gold acquired exceed the threshold, you will always getting data error.
3. Several energy you get from patrol is when you leveled up lol. Cant you read? You get 5 energy whenever you level up. Patrol gives exp --> exp makes you level up --> level up gives you 5 energy

Right now im on chapter 61 with 20k+ attack. Using this mod since chapter 1.

I appreciate your response to my concerns, and it's reassuring to know that others are actively testing this trainer. Your experience sheds light on a crucial aspect of the game dynamics.

Your observation about the level progression of your character and the corresponding increase in weapon and armor levels is indeed valuable information. It seems that the character level, armor and weapon plays a key role in determining stats checker.

Regarding the "Other" option, your caution in avoiding its use during main missions and Gold Mine is duly noted, and I understand the potential risks involved.

It's great to hear that you found the information about energy gain upon character level-up. Sometimes, details like these can be overlooked, and it's beneficial to have a collective understanding.

Thank you for sharing your experience and insights.

I am glad you made it to chapter 61 with 20+ k attack with using this trainer.

Would you be so inclined to share what your trainer settings are set too?
 
I appreciate your response to my concerns, and it's reassuring to know that others are actively testing this trainer. Your experience sheds light on a crucial aspect of the game dynamics.

Your observation about the level progression of your character and the corresponding increase in weapon and armor levels is indeed valuable information. It seems that the character level, armor and weapon plays a key role in determining stats checker.

Regarding the "Other" option, your caution in avoiding its use during main missions and Gold Mine is duly noted, and I understand the potential risks involved.

It's great to hear that you found the information about energy gain upon character level-up. Sometimes, details like these can be overlooked, and it's beneficial to have a collective understanding.

Thank you for sharing your experience and insights.

I am glad you made it to chapter 61 with 20+ k attack with using this trainer.

Would you be so inclined to share what your trainer settings are set too?
For pushing main chapter, you can use this feature:
1. God Mode
2. Damage Multiplier x10
3. Unlock all skill
4. Double xp option and max all skill option, do it untill all weapon and supply are maxed
5. Game speed multiplier x3
6. Cooldown speed multiplier x1
Important Note #1: If the chapter gives you data error, ITS NOT BECAUSE OF THE MOD FEATURE, ITS BECAUSE YOUR CHARACTER ATK/HP IS TOO WEAK. No matter what feature you turned on, if youre below threshold then you forever cannot pass that stage. Comeback again after you increase your atk/hp and use the feature i listed above.
Important Note #2: the system DO NOT CARE ABOUT YOUR LEVEL. Example: You can be lvl 50 with 2k attack, they still give you data error at stage 30. Its all about atk/hp.
 
I appreciate your response to my concerns, and it's reassuring to know that others are actively testing this trainer. Your experience sheds light on a crucial aspect of the game dynamics.

Your observation about the level progression of your character and the corresponding increase in weapon and armor levels is indeed valuable information. It seems that the character level, armor and weapon plays a key role in determining stats checker.

Regarding the "Other" option, your caution in avoiding its use during main missions and Gold Mine is duly noted, and I understand the potential risks involved.

It's great to hear that you found the information about energy gain upon character level-up. Sometimes, details like these can be overlooked, and it's beneficial to have a collective understanding.

Thank you for sharing your experience and insights.

I am glad you made it to chapter 61 with 20+ k attack with using this trainer.

Would you be so inclined to share what your trainer settings are set too?

Current method to play without ban is to use it in spots where stat check isn't enforced. I would recommend you jamming main challenges, zone operations and mega challenges to get gems to get chests to get equipment to increase your stats to progress in main chapter. Everything else in the game ( events for example ) work around the idea of that too e.g number of monsters killed ( usually done in the earlier chapters of 4 or 7. This also counts in main chapters played ) etc. You'd be getting good points in those events, again resulting in better equipment and better stats.

No no zones;
Ender echo ( stat check and damage dealt public for all, easy report )
Clan expeditions ( Clan leaders can check stats, chapters and damage dealt to the boss )
 
Current method to play without ban is to use it in spots where stat check isn't enforced. I would recommend you jamming main challenges, zone operations and mega challenges to get gems to get chests to get equipment to increase your stats to progress in main chapter. Everything else in the game ( events for example ) work around the idea of that too e.g number of monsters killed ( usually done in the earlier chapters of 4 or 7. This also counts in main chapters played ) etc. You'd be getting good points in those events, again resulting in better equipment and better stats.

No no zones;
Ender echo ( stat check and damage dealt public for all, easy report )
Clan expeditions ( Clan leaders can check stats, chapters and damage dealt to the boss )

In Zone Operations, I faced a complete ban each time, without any suspension. However, I believe the damage was already done when I received the data error, flagging my account for review, I think. On this playthrough, I am taking it slow, ensuring my character level, armor, and weapon designs are topped up before playing a chapter.


If the stats checker is tied to the character's damage and health, then the key lies in Weapon and Armor designs. Having a drop multiplier for the designs can significantly aid in reducing the current ban data error situation.
 
I believe our theory of overclocking damage to the bosses or enemies on the stages is incorrect. I was on stage 15, and I left the Damage Multiplier at 10 from beating the Mega Challenge. Surprisingly, I did not encounter a data error. While this might be a one-off event, it does raise the question of whether the data error is tied to the overclocking damage or the attack, and HP of the character. If this hypothesis holds true, a potential quick solution to this issue could be:

MLSMANXP,

I hope this message finds you well. I wanted to make a couple of requests for modifications to enhance our gaming experience.

Firstly, it would be fantastic if we could add the feature of continuously pressing the "Swap Skills" (Refresh) button. This addition would allow us to manually choose the skills we want, providing more control over our gameplay. Currently, the game's randomizer determines our skill set, and having the ability to select skills manually would greatly enhance our strategic approach.

Additionally, I'd like to suggest the inclusion of a "Drop Multiplier" specifically for Weapon and Armor Designs. This modification would enhance our chances of obtaining these essential items during gameplay. Given the rarity of these drops, a multiplier for designs would significantly contribute to our progress and enjoyment. This also might be our solution to the current ban and suspension issue everyone is having.

Thank you for considering these modifications. I appreciate your ongoing efforts to improve our gaming experience.
 
I believe our theory of overclocking damage to the bosses or enemies on the stages is incorrect. I was on stage 15, and I left the Damage Multiplier at 10 from beating the Mega Challenge. Surprisingly, I did not encounter a data error. While this might be a one-off event, it does raise the question of whether the data error is tied to the overclocking damage or the attack, and HP of the character. If this hypothesis holds true, a potential quick solution to this issue could be:

MLSMANXP,

I hope this message finds you well. I wanted to make a couple of requests for modifications to enhance our gaming experience.

Firstly, it would be fantastic if we could add the feature of continuously pressing the "Swap Skills" (Refresh) button. This addition would allow us to manually choose the skills we want, providing more control over our gameplay. Currently, the game's randomizer determines our skill set, and having the ability to select skills manually would greatly enhance our strategic approach.

Additionally, I'd like to suggest the inclusion of a "Drop Multiplier" specifically for Weapon and Armor Designs. This modification would enhance our chances of obtaining these essential items during gameplay. Given the rarity of these drops, a multiplier for designs would significantly contribute to our progress and enjoyment. This also might be our solution to the current ban and suspension issue everyone is having.

Thank you for considering these modifications. I appreciate your ongoing efforts to improve our gaming experience.
Hello bro. Stop trying to analyze things. The more you speak, the more its obvious that you have 0 knowledge in modding games.
First of all, do you even understand the meaning of "Server-sided" and "client-sided"?
Everything this mod does is "client-sided". Yes, everything. Including the damage multiplier.
Meanwhile, the data error youre getting is caused by their "server-sided" check.
So lets say you have 1000 attack, you use 10x damage multiplier, and the stage you wanna beat have 5000 attack "server-sided" stat checker.
On your phone, you felt like you have 10000 attack. But on their server, your attack is STILL 1000 and therefore data error will occurs, because on their server, they read your actual-not-modded attack.
 
its pretty clear he's using chat gpt to write all of these insane responses. They are completely pointless and he keeps repeating himself
 
True. Stop repeating and emphasizing the message to modders, its a FREE mod to public, modders read and decide which to release.
Believes modders been trying their best to perfect the mods menu.
Please STOP repeating and emphasizing the sentences.
 
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