Filled Request Sword of Convallaria

It seems like some people already find a way to modify some interesting values like hp and attack on the steam version.

Most of the logic of the android version is in lua sssoooo

I don't know how hard it could be to make "good and effective" mod... But if you're decent with Lua i think it's possible to modify some values like the steam version.
 
It seems like some people already find a way to modify some interesting values like hp and attack on the steam version.

Most of the logic of the android version is in lua sssoooo

I don't know how hard it could be to make "good and effective" mod... But if you're decent with Lua i think it's possible to modify some values like the steam version.
Just came here to say same thing , i checked quickly the files it uses slua library yes the logic most likely in lua , i haven't dumped the lua files yet , it should be fun playing around with it
 
tactical points can be easily modified doubles
 

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guys use CE value double and the most reliable value to cheat is tactical points in battle, HP can bug some times
you can use CE on The Fool's Journey and in Spiral of Destinies but only inside battle for tactical points or HP so take the best tactical skill and destroy the monsters
you cant use CE on Crossing Worlds because is served side
 
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