PMT FREE MOD The Eminence in Shadow RPG Ver. 4.0.0 Mod Menu [Damage & Defense Multipliers | God Mode]

App-Architecture
ARM64 (arm64-v8a | 64-Bit)
Le multiplicateur de dégâts ne fonctionne pas pour être plus précis au lieux de multiplicateur comme indiquer cela remplacer la valeur exemple je met un multiplicateur de 10000 toutes mes attaques sont égales à 10000 mais ne sont même pas pris en compte les ennemis se prennent 0 dégâts mais le jeux affiche bien 10000 (Je tiens aussi a préciser que se ne n'est pas dès le début que sa fait le problème)
Pour un exemple plus concret dans la 1 ère pièce jointe on peut voir que les dégâts sont bel et bien multiplier (chronicles 1-1) tandis que dans la deuxième pièce jointe on peut voir que les dégâts sont remplacés par 10000 mais pour autant les ennemis ne subissent aucun dégâts (chronicles 6-7)
 

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Le multiplicateur de dégâts ne fonctionne pas pour être plus précis au lieux de multiplicateur comme indiquer cela remplacer la valeur exemple je met un multiplicateur de 10000 toutes mes attaques sont égales à 10000 mais ne sont même pas pris en compte les ennemis se prennent 0 dégâts mais le jeux affiche bien 10000 (Je tiens aussi a préciser que se ne n'est pas dès le début que sa fait le problème)
Pour un exemple plus concret dans la 1 ère pièce jointe on peut voir que les dégâts sont bel et bien multiplier (chronicles 1-1) tandis que dans la deuxième pièce jointe on peut voir que les dégâts sont remplacés par 10000 mais pour autant les ennemis ne subissent aucun dégâts (chronicles 6-7)
This guy's report is correct, the mod is not working in training center golem fight and miku collab boss rush as well. (I get kicked out in Miku collab boss rush as it says error but my account didn't get banned)

Damage simply becomes the number of multiplier set, and even if it's something like 1000000 we do no damage to the HP, even on 0 damage multiplier.
 
Le multiplicateur de dégâts ne fonctionne pas pour être plus précis au lieux de multiplicateur comme indiquer cela remplacer la valeur exemple je met un multiplicateur de 10000 toutes mes attaques sont égales à 10000 mais ne sont même pas pris en compte les ennemis se prennent 0 dégâts mais le jeux affiche bien 10000 (Je tiens aussi a préciser que se ne n'est pas dès le début que sa fait le problème)
Pour un exemple plus concret dans la 1 ère pièce jointe on peut voir que les dégâts sont bel et bien multiplier (chronicles 1-1) tandis que dans la deuxième pièce jointe on peut voir que les dégâts sont remplacés par 10000 mais pour autant les ennemis ne subissent aucun dégâts (chronicles 6-7)
No offence but that's a weak argument to say its not working as intended.
But compare both different stage (1-1 vs 6-7) , you are obviously saying that the main issue at 6-7 were due to not strong/line-up issue/elemental relation
If you had shown the damage BEFORE and DURING cheat on stage 6-7 , might have been in your favour.
But by showing only during cheat on 6-7 , one can simply conclude that your before cheat damage deal was 1 (because your team is weak) , 1 x 10,000 = 10,000 , how is that wrong?
Is a DAMAGE multiplier , not character stats multiplier

Also to address that boss problem, its the same as the guy before , your team were too weak and the lineup aint compatible with the boss's mech. Also this boss is slightly different compare to before as it has stages effect buff from losing HP .

Now for the boss error problem, that i won't blame you, i had issues at the start of using this mod too, here's the solution.

If your team are somehow able to decrease the HP, great. But what you need to do is DO NOT use cheat to fully deplete its HP, you need to stop just before (99% if possible) , deplete the HP pass 99% in normal way . You should have no problem.
As for the challenge mode, same thing but i advise you not to go too far (varies depending how strong you are) in your multipliers during the HP overflow stage.

The bosses in arma guild event works the same way, the only bosses that doesn't give error are story bosses and world tree

Btw , damage cap from normal atk is 9,999,999 (As shown in the x1000)
 

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No offence but that's a weak argument to say its not working as intended.
But compare both different stage (1-1 vs 6-7) , you are obviously saying that the main issue at 6-7 were due to not strong/line-up issue/elemental relation
If you had shown the damage BEFORE and DURING cheat on stage 6-7 , might have been in your favour.
But by showing only during cheat on 6-7 , one can simply conclude that your before cheat damage deal was 1 (because your team is weak) , 1 x 10,000 = 10,000 , how is that wrong?
Is a DAMAGE multiplier , not character stats multiplier

Also to address that boss problem, its the same as the guy before , your team were too weak and the lineup aint compatible with the boss's mech. Also this boss is slightly different compare to before as it has stages effect buff from losing HP .

Now for the boss error problem, that i won't blame you, i had issues at the start of using this mod too, here's the solution.

If your team are somehow able to decrease the HP, great. But what you need to do is DO NOT use cheat to fully deplete its HP, you need to stop just before (99% if possible) , deplete the HP pass 99% in normal way . You should have no problem.
As for the challenge mode, same thing but i advise you not to go too far (varies depending how strong you are) in your multipliers during the HP overflow stage.

The bosses in arma guild event works the same way, the only bosses that doesn't give error are story bosses and world tree

Btw , damage cap from normal atk is 9,999,999 (As shown in the x1000)
Thanks.

Also thanks Yunana for updating mod already.
 
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