[FieldOffset(Offset = "0x30")]
private double SomeValue;
[FieldOffset(Offset = "0x30")]
public string Id;
I'm using HxD editor to edit the offeet(in il2cpp.so) of the value "SomeValue" but is that means I'm editing the value "Id"?, is that why i can't install the game even after signing the apk. And i made those examples to make the question more generalI don't know the contextual background, but, since they're existing in different classes, there shouldn't be any problem. For example, 2 classes could be identical, the same field offsets, the same type of offset, if both use a different update function, there wouldn't occur any error. Otherwise, if the both field offsets exist in the same class, then, that seems to be an obfuscation (not sure, though).
As i have understood from your comment, you are trying to edit a field offset directly in the library? Well, that's probably the cause of the game crashing. Trying to modify a field offset in HxD, it's not possible, so, i suggest you to inform yourself, and study modding deeper, to understand. Also, signing will not help with anything, if you initially just tried modifying a field offset in the lib.I'm using HxD editor to edit the offeet(in il2cpp.so) of the value "SomeValue" but is that means I'm editing the value "Id"?, is that why i can't install the game even after signing the apk. And i made those examples to make the question more general
That's correct but any suggestions of where and how to start modding deeper. My least goal is to see how the game functionAs i have understood from your comment, you are trying to edit a field offset directly in the library? Well, that's probably the cause of the game crashing. Trying to modify a field offset in HxD, it's not possible, so, i suggest you to inform yourself, and study modding deeper, to understand. Also, signing will not help with anything, if you initially just tried modifying a field offset in the lib.
I advice you to search for tutorials on this website, since there are plenty of them, and after you seriously analyze and study, you'll automatically understand the structure of the respective game.That's correct but any suggestions of where and how to start modding deeper. My least goal is to see how the game function
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