So this happens to every unity framework game I try and mod, I can never hook anything without the game crashing. here's an example
(by unityframework I mean games that need to be dumped using the unityframework file, like among us or bullet force)
and my tweak.xm already has the framework set as unityframework
is there a special way that I need to hook UnityFramework games or am I just fucking up on something?
(by unityframework I mean games that need to be dumped using the unityframework file, like among us or bullet force)
Code:
float(*old_speed)(void *_this);
float speed(void *_this){
if([switches isSwitchOn:@"Speed"]) {
return old_speed(_this) * [[switches getValueFromSwitch:@"Speed"] floatValue];
}
return old_speed(_this);
}
%ctor {
MSHookFunction((void *)getRealOffset(0x13A1B08), (void *)speed, (void **)&old_speed);
}
and my tweak.xm already has the framework set as unityframework
Code:
void setupMenu() {
[menu setFrameworkName: "UnityFramework"];
menu = [[Menu alloc]
//my other shit that isnt important to this
is there a special way that I need to hook UnityFramework games or am I just fucking up on something?