Discussion Where do I even start?

There are tons of tutorials out here; I watched them all. Mostly were in IDA PRO, but don't have it, so I use Ghidra.

Some use a hex editor to modify the .so file, reupload, and test. It's a trial and error, and can be really time-consuming. I found the best way is to use Frida to apply the patches immediately and test the changes on live, as that will save the time recompiling & testing.

But hell, learning Frida is one thing, but learning to apply hooks, make mod menus, and stuff is also wild.

I think I picked a game that the modder already modded, but I struggle with. The game contains mostly fields and obfuscated methods, which I assume need to be reverse engineered in Ghidra so which itself requires me to learn Assembly just to read it.

Is there like a roadmap or something to start from, and what games to start with to mod?

Right now, I'm jumping all around the places trying to mod, but I lack the programming knowledge and experience. I can't write the code off from top of my head, and relying on ChatGPT to do it for me is not a really good idea, even though it does create a code that I asked for, but when it comes to testing, it falls apart.

So yeah, I'm a bit lost :/
 
I've figured it out. Used Frida to check on live what happens if I modify something, and eventually found out via tracing where the damage output comes from. Found out Godmode as well. Will test more stuff like teleportation and XP modification :)

The code is obfuscated, but I'm deobfuscating it slowly, bit by bit.
 
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