UnityEngine is the namespace, Camera is the class name.
what you did wrong: putting the namespace with the class name, where only the class should be. See that first set of empty quotes you have in your LoadClass function? That needs to have your namespace. Your second parameter needs to only...
give the Shamiko module a try, bypasses most games. You basically just install the module, and use Magisks deny-list, but do NOT enforce it. (Shamiko just uses the list from it) add your game to that list.
PGSharp has a blog post with a whole analysis of their cheat. I would post the link here, but I'm not sure that's allowed. You can easily find it on google though. Credit: Romain Thomas PGSharp: Analysis of a Cheating App for PokemonGO.
Last time I modded the skins/emotes for this was:
bool unlockskins;
bool (*old_Cosmetics)(void *instance, void *id);
bool Cosmetics(void *instance, void *id) {
if(unlockskins)
{
return true;
}
return old_Cosmetics(instance, id);
}
And the function was...
I havent looked into it, just wanted to quickly show you that you can use DevX to view/edit the Monobehaviors and etc of the bundles inside the ipa. I'll leave the exploring to you, good luck!
Want to pimp out your ImGui menus?
ImGui handles fonts using a C style array, find your font in your project (it's usually Roboto_Regular)
looks something like this:
To add your own custom font, download a font file (I like to use dafont website)
then go to: File to C style array converter...
il2cpp most definitely can apply to 32 bit games. what you're looking at is a mono game, and yes, devs can apply obfuscation to the assembly directly.
Mind sending the .ipa?
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