void (*NormalDamage)(void *instance, int newDamage, void *enemy, float multiplier);
void (*old_Update)(void *instance);
void Update(void *instance) {
if(instance!=NULL) {
void *enemy = *(void **) ((uint64_t) instance + 0xOFFSET);
NormalDamage(instance, 9999, enemy, 1.0)...