Here are some offsets from among us version 2021.12.15. Good mods!
C++:
struct {
uintptr_t GetUnlockedOutfits = 0xD0B894;
uintptr_t GetUnlockedVisors = 0xD0B934;
uintptr_t GetUnlockedHats = 0xD0B7F4;
uintptr_t GetUnlockedPets = 0xD0B754;
uintptr_t GetUnlockedNamePlates = 0xD0B9D4;
uintptr_t GetBoughtNoAds = 0xA98D64;
uintptr_t GetClientID = 0x7420AC;
uintptr_t GetAmHost = 0xAD2030;
uintptr_t GetAmBanned = 0xD1C0B4;
uintptr_t SetCoolDown = 0x86CB54;
uintptr_t PlayerUpdate = 0x9B79E4;
uintptr_t PcFixedUpdate = 0x78F0F4;
uintptr_t PcSetPlayerName = 0x78A41C;
uintptr_t PcGetCanMove = 0x76B900;
uintptr_t PcSetVisible = 0x78EB60;
uintptr_t PcMurderPlayer = 0x78C280;
uintptr_t PcSetRole = 0x788650;
uintptr_t PcSetLevel = 0x789718;
uintptr_t RpcCompleteTask = 0x787EB0;
uintptr_t RpcRepairSystem = 0x9506D0;
uintptr_t RpcCloseDoorsOfType = 0x950448;
uintptr_t RpcSetScanner = 0x7875E8;
uintptr_t RpcSetRole = 0x788544;
uintptr_t RpcSetLevel = 0x78960C;
uintptr_t RpcSetVisor = 0x78983C;
uintptr_t RpcSetNamePlate = 0x789A74;
uintptr_t RpcSetSkin = 0x789CA4;
uintptr_t RpcSetHat = 0x789EF0;
uintptr_t RpcSetPet = 0x776138;
uintptr_t RpcSetPlayerName = 0x78A30C;
uintptr_t RpcSetColor = 0x78A8FC;
uintptr_t RpcSendChat = 0x78AB34;
uintptr_t RpcMurderPlayer = 0x78C178;
uintptr_t RpcSnapTo = 0xBEBD50;
uintptr_t RpcClearVote = 0xCF11D4;
uintptr_t CmdReportDeadBody = 0x78B254;
uintptr_t CmdAddVote = 0xE10220;
uintptr_t CmdCastVote = 0xCF02BC;
uintptr_t CmdCheckColor = 0x78A55C;
uintptr_t OnGameJoined = 0x87824C;
uintptr_t OnPlayerJoined = 0x878170;
uintptr_t OnPlayerLeft = 0x8784EC;
uintptr_t IntroCoBegin = 0x44213C;
uintptr_t ChatSetVisible = 0x6ADCD8;
uintptr_t TextBoxUpdate = 0x8E5160;
uintptr_t LightUpdate = 0x945428;
uintptr_t KillCooldownUpdate = 0x9B79E4;
uintptr_t MeetingHudUpdate = 0xCF2464;
uintptr_t RepairSystem = 0x9508B0;
uintptr_t UnityNameToLayer = 0x12E760C;
uintptr_t GetTrueSpeed = 0xA0AAE8;
uintptr_t GetGhostTrueSpeed = 0xA0AB84;
uintptr_t GetCalculateLightRadius = 0x95521C;
} Offsets;
struct {
uintptr_t PlayerSpeed = 0x14;
uintptr_t LightRadius = 0x1C;
uintptr_t KillCooldown = 0x20;
} Features;
/* PlayerControl class offset -> 0x443BFC */