PMT FREE MOD Butcher hero: hook'n'chew RPG Ver. 1.3.4 MOD MENU APK | Unlimited Gems, Currency increases on Spending, Dumb Enemy

App-Architecture
ARM64 (arm64-v8a | 64-Bit)
None of the mods work for me. The 'dumb enemies' one looks like it might start working, but it just glitches them a tiny bit and doesn't do anything in practice. There's no indication of any unlimited gems or currency increasing on spending when mods are active.
 
None of the mods work for me. The 'dumb enemies' one looks like it might start working, but it just glitches them a tiny bit and doesn't do anything in practice. There's no indication of any unlimited gems or currency increasing on spending when mods are active.
try restart and see, i mean device restart.
 
I assumed that was the case since a lot of mods need that on current Samsung phones. Alas, it still didn't work.
i thought might be the issue of newer versions of mod so i downloaded again to see well.. worked as expected on my samsung A7 tab. Try switching devices or maybe emulators.
 

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i thought might be the issue of newer versions of mod so i downloaded again to see well.. worked as expected on my samsung A7 tab. Try switching devices or maybe emulators.

I just tried it on my old S24 and it worked fine. Not sure why it isn't working on my S25, but it's probably something rather specific.
 
i thought might be the issue of newer versions of mod so i downloaded again to see well.. worked as expected on my samsung A7 tab. Try switching devices or maybe emulators.
This game WILL NOT RUN on emulators without proper ARM translation.
Or at least this was my first thought...
Fotunately (and sad for me to admit) BlueStacks has a proper ARM translation (better than nox/memu) when you install PIE or android 11 and ARM as ABI.
Unfortunately tho, the engine (unity) used by the game has methods that fail/refuse to be called on emulated GPUs (I debugged with adb and got some really sad results).
Code:
E eglCodecCommon: glUtilsParamSize: unknow param 0x000082da
E eglCodecCommon: glUtilsParamSize: unknow param 0x000082e5
E eglCodecCommon: glUtilsParamSize: unknow param 0x000092f5

This might be caused by the *.so files that are low level C++ compilated and unity engine requires them.
They may call the methods that expect syscalls present in real mobile GPUs (Mali/Adreno) but are missing or unimplemented in emulated graphics drivers.

In a short sentence: This game WILL NOT RUN on emulators because of bad unity implementations.
The best result I get is: the game starts, loads the loading interface, it gets to 100%. Then song starts, plays nice but video is still on the "game loading 100%" part. By debugging I got that error messages. So sad.
 
This game WILL NOT RUN on emulators without proper ARM translation.
Or at least this was my first thought...
Fotunately (and sad for me to admit) BlueStacks has a proper ARM translation (better than nox/memu) when you install PIE or android 11 and ARM as ABI.
Unfortunately tho, the engine (unity) used by the game has methods that fail/refuse to be called on emulated GPUs (I debugged with adb and got some really sad results).
Code:
E eglCodecCommon: glUtilsParamSize: unknow param 0x000082da
E eglCodecCommon: glUtilsParamSize: unknow param 0x000082e5
E eglCodecCommon: glUtilsParamSize: unknow param 0x000092f5

This might be caused by the *.so files that are low level C++ compilated and unity engine requires them.
They may call the methods that expect syscalls present in real mobile GPUs (Mali/Adreno) but are missing or unimplemented in emulated graphics drivers.

In a short sentence: This game WILL NOT RUN on emulators because of bad unity implementations.
The best result I get is: the game starts, loads the loading interface, it gets to 100%. Then song starts, plays nice but video is still on the "game loading 100%" part. By debugging I got that error messages. So sad.
thing is dude, you used bluestacks I used ldplayer haha... only such small difference.
 
thing is dude, you used bluestacks I used ldplayer haha... only such small difference.
Okay but either way, ldplayer website refuses to load on tabs with adblocker here.
I may have 1 or 2 browsers that doesn't have adblocker by default.
It may not work either because of what I explained about that unity stuff.
I also dislike ldplayer for personal reasons and didn't tested the mod on it but this is not the topic now so lets move on.

Things users need to know before running this mod:

The emulation of this game still rely on something clear: it has to use ARM translations otherwise they won't work.
The emulators: MEMU
(in your sign) and NOX (aka noxplayer/bignox) which I used before for trying to run this mod, will NOT work at all.
They will probably get stuck in a black screen, caused by a perma-loop of lacking proper ARM translations...
This mod (and the game) is arm64-v8a only (you can check this by unzipping the apk)

Also, the emulation need to have the Mali/Adreno answers to that specific syscalls that the *.so compiled libraries require or it will be stuck on the Loading Screen 100% with the audio working.

Well. Indeed.
I discovered some good things today.
I have found a way to save your progress on this crappy game. Even on non-root devices.

Also I used your mod in a sandbox environment and it works as charm, no fails and menu working 100%.
And for that I Thank you.

I could get to the last island in less than 1 hour and now this game is just another game to be forgotten. This is why I use mods.
Thank you again :)
:gif21:
 

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