u could change values in cheat engine on an emulator. i did it the first run and changed value before 1000 to 1 again. found like 50 values in cheat engine! so i could max tier 1-3 Tokens without getting the bug.
i never tried to find the value for the infinity bug though!
It's sad to admit, but I don't have the opportunity to pull something like this off... And starting the game over after 7 Ouroboros trips is quite painful...
Uploaded the last mod for the current version.
Its need massive time to find a good feature. The Dev is so annoying with the files. Every thing what you can upgrade has his own method. 800 LM 154 Reasearch and so on.
So read the new features on my menu or on my thread and have fun to gain e1500 LP on the first 24 hour.
Uploaded the last mod for the current version.
Its need massive time to find a good feature. The Dev is so annoying with the files. Every thing what you can upgrade has his own method. 800 LM 154 Reasearch and so on.
So read the new features on my menu or on my thread and have fun to gain e1500 LP on the first 24 hour.
Testing on a pre-ouro install, beware this mod causes a negative infinity MP bug. I'm not sure if there are others as the save is now bricked. View attachment 623689
for me it happened when i leveled the Material Hauling (don´t go lv 640+). so be careful with that- and always safe, or have a 2nd backup on an emulator
Like your work and btw anything in mod tree is hackable and the value is dword you can freeze the lp one for example and get infinite lp or you can lvl up the ones with no max lvl and gain benefit but it will give infinite bug after a certain lvl the safest one to mod and give crazy lvls was the mining robots number
Like your work and btw anything in mod tree is hackable and the value is dword you can freeze the lp one for example and get infinite lp or you can lvl up the ones with no max lvl and gain benefit but it will give infinite bug after a certain lvl the safest one to mod and give crazy lvls was the mining robots number
ETA: Suppose I'll just not use the tick speed option when I get back to Ouro and see if that is the issue. Being able to change Available Ship Installs\Loop Mod Levels\CM's\Innovation Cores should make this run much faster though, at least until have to wait for the Mission Timers.
ETA: Suppose I'll just not use the tick speed option when I get back to Ouro and see if that is the issue. Being able to change Available Ship Installs\Loop Mod Levels\CM's\Innovation Cores should make this run much faster though, at least until have to wait for the Mission Timers.
I'd be interested in what you find... so far I have not encountered this bug at all and have been running 100 tick speed almost all the time for a few weeks and I haven't triggered this bug.