Outdated Cell: Idle Factory Incremental Ver. 0.6.952 MOD APK | MENU | Money gain | Rewards | Cell Bonus | Borge Stats | Loop Bonus

I wonder if it is related to claiming too many player level/ticks achievements
I believe so. Once you turn that option on, you can't turn it off if you start claiming the levels, or let the game go through an offline calculation. This seems to be my experience with it.

The LP is useful, but it's not the biggest boost. Maxing out the all the levels of the token store is by far the biggest boost. That and all the diamond purchases.

Currently on Transversal 7 with my legit account on my phone, been playing for over a year. :)
 
I believe so. Once you turn that option on, you can't turn it off if you start claiming the levels, or let the game go through an offline calculation. This seems to be my experience with it.

The LP is useful, but it's not the biggest boost. Maxing out the all the levels of the token store is by far the biggest boost. That and all the diamond purchases.

Currently on Transversal 7 with my legit account on my phone, been playing for over a year. :)

Nice, I'm in TR10 on my legit account and just entered TR9 on my cheater account today. Been playing since the game released, and ISEPS before that.
 
Has anyone been running into this bug? View attachment 619154

Because of this, now these points are less and it became a bit more difficult to pass.
In fact, you need to do something with ouroboros and academy, because there is a real time and the whole final part is tied to them, and without them you don't want to, but you have to wait for all the necessary time to get various improvements.

The same story with the hunters, there too everything is timed. Well, and the longest is probably the reboot of the ouroboros, when the whole game starts again and there is a timer for about 3 days (~88-90 hours), which must necessarily end ...

It's probably the only game where fully purchased paid enhancements don't help much in getting through the game =) It's the second year I'm probably playing it, and only got to 10 TR =) (although I started again for various reasons 4 times...)
 
I've done some testing on the bug. It seems to be triggered by too many levels in "complete ticks" bumping the next tick requirement over e308. If you stop at claiming exactly 1012 claims of that achievement, the Gain Cells achievement will not bug out. I claimed over 17500 player level achievements just to see and the bug did not appear. As soon as I cross 1013 Completed Ticks, the gain cells achievement will bug. Sometimes it won't bug until after you restart the game, so inevitably it will.

Now the question is, it it worth it to stop there and have the extra LP or have maxed tokens. I think in the long run it's worth stopping at 1012.

As for if you already past this point, I am not sure of a solution to fix it.
 
I've done some testing on the bug. It seems to be triggered by too many levels in "complete ticks" bumping the next tick requirement over e308. If you stop at claiming exactly 1012 claims of that achievement, the Gain Cells achievement will not bug out. I claimed over 17500 player level achievements just to see and the bug did not appear. As soon as I cross 1013 Completed Ticks, the gain cells achievement will bug. Sometimes it won't bug until after you restart the game, so inevitably it will.

Now the question is, it it worth it to stop there and have the extra LP or have maxed tokens. I think in the long run it's worth stopping at 1012.

As for if you already past this point, I am not sure of a solution to fix it.

I suppose you could get a bunch of LP, like 10's of thousands, then go for the tokens. The complete ticks achieve should reset on a transversal, so you do it again every TR as the token purchases you only need to do once. Unless the e308 bug persists through TR's.

Just need Hunter Materials and an Oro orb modifier now. I don't mind the timer on those, increased rewards is enough. Even just Hunter Materials and Emblems would be enough, imo.
 
I've done some testing on the bug. It seems to be triggered by too many levels in "complete ticks" bumping the next tick requirement over e308. If you stop at claiming exactly 1012 claims of that achievement, the Gain Cells achievement will not bug out. I claimed over 17500 player level achievements just to see and the bug did not appear. As soon as I cross 1013 Completed Ticks, the gain cells achievement will bug. Sometimes it won't bug until after you restart the game, so inevitably it will.

Now the question is, it it worth it to stop there and have the extra LP or have maxed tokens. I think in the long run it's worth stopping at 1012.

As for if you already past this point, I am not sure of a solution to fix it.

Ohh... I have taken this achievement 6666 times...
 
It's a good mod, but after playing with it for 1 day, you're stuck and it sucks. I'm trying to continue but I can't get any more MP. (0.6.5.5)
 
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